diff --git a/channels/Makefile b/channels/Makefile index 88056066ec0a001c19bff70676dc16f7d8494084..467fc8031284d0cadd7ba8f2be1150ef42c01393 100644 --- a/channels/Makefile +++ b/channels/Makefile @@ -102,4 +102,4 @@ $(if $(filter chan_misdn,$(EMBEDDED_MODS)),modules.link,chan_misdn.so): misdn_co chan_vpb.oo: ASTCFLAGS:=$(filter-out -Wdeclaration-after-statement,$(ASTCFLAGS)) -$(if $(filter chan_oss,$(EMBEDDED_MODS)),modules.link,chan_oss.so): console_video.o vgrabbers.o +$(if $(filter chan_oss,$(EMBEDDED_MODS)),modules.link,chan_oss.so): console_video.o vgrabbers.o console_board.o diff --git a/channels/console_board.c b/channels/console_board.c new file mode 100644 index 0000000000000000000000000000000000000000..fbc92c50b79fce3a58e9dbe1a611c468fcfbb2db --- /dev/null +++ b/channels/console_board.c @@ -0,0 +1,316 @@ +/* + * Message board implementation. + * + * A message board is a section of an sdl screen where + * messages can be printed, like on a terminal window. + * The text is stored in a buffer + * of fixed size (rows and cols). A portion of the buffer is + * visible on the screen, and the visible window can be moved up and + * down by dragging. + * + * TODO: font dynamic allocation + * + * OLD: The physical section displayed on the screen is defined + * as keypad element, (the name is defined in the `region' variable + * so the board geometry can be read from the skin or from the + * configuration file. + * + * OLD: To define a message board: + * - declare a board in the gui_info structure; + * - define a region name in the keypad skin and update + * the gui_key_map list; + * - add and manage focus events on its. + * + */ + +#include "asterisk.h" /* ast_strdupa */ +#include "asterisk/utils.h" /* ast_strdupa */ + +#ifndef HAVE_SDL +/* nothing */ +#else +#include <SDL/SDL.h> + +#define GUI_BUFFER_LEN 256 /* buffer lenght used for input buffers */ + +/* Fonts characterization, TODO, read from file */ +#define FONT_H 20 /* char height, pixels */ +#define FONT_W 9 /* char width, pixels */ + +struct board { + int kb_output; /* identity of the board */ + /* pointer to the destination surface (on the keypad window) */ + SDL_Surface *screen; /* the main screen */ + SDL_Rect *p_rect; /* where to write on the main screen */ + SDL_Surface *blank; /* original content of the window */ + + int v_h; /* virtual text height, in lines */ + int v_w; /* virtual text width, in lines (probably same as p_w) */ + int p_h; /* physical (displayed) text height, in lines + * XXX p_h * FONT_H = pixel_height */ + int p_w; /* physical (displayed) text width, in characters + * XXX p_w * FONT_W = pixel_width */ + + int cur_col; /* print position (free character) on the last line */ + int cur_line; /* first (or last ?) virtual line displayed, + * 0 is the line at the bottom, 1 is the one above,... + */ + + SDL_Surface *font; /* points to a surface in the gui structure */ + SDL_Rect *font_rects; /* pointer to the font rects */ + char *text; + /* text buffer, v_h * v_w char. + * We make sure the buffer is always full, + * print on some position on the last line, + * and scroll up when appending new text + */ +}; + +/*! \brief Initialize the board. + * return 0 on success, 1 on error + * TODO, if this is done at reload time, + * free resources before allocate new ones + * TODO: resource deallocation in case of error. + * TODO: move the font load at gui_initialization + * TODO: deallocation of the message history + */ +struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest, + SDL_Surface *font, SDL_Rect *font_rects); +struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest, + SDL_Surface *font, SDL_Rect *font_rects) +{ + struct board *b = ast_calloc(1, sizeof (*b)); + SDL_Rect br; + + if (b == NULL) + return NULL; + /* font, points to the gui structure */ + b->font = font; + b->font_rects = font_rects; + + /* Destination rectangle on the screen - reference is the whole screen */ + b->p_rect = dest; + b->screen = screen; + + /* compute physical sizes */ + b->p_h = b->p_rect->h/FONT_H; + b->p_w = b->p_rect->w/FONT_W; + + /* virtual sizes */ + b->v_h = b->p_h * 10; /* XXX 10 times larger */ + b->v_w = b->p_w; /* same width */ + + br.h = b->p_h * FONT_H; /* pixel sizes of the background */ + br.w = b->p_w * FONT_W; + br.x = br.y = 0; + + b->text = ast_calloc(b->v_w*b->v_h + 1, 1); + if (b->text == NULL) { + ast_log(LOG_WARNING, "Unable to allocate board history memory.\n"); + ast_free(b); + return NULL; + } + memset(b->text, ' ', b->v_w * b->v_h); /* fill with spaces */ + + /* XXX make a copy of the original, for cleaning up */ + b->blank = SDL_CreateRGBSurface(screen->flags, br.w, br.h, + screen->format->BitsPerPixel, + screen->format->Rmask, screen->format->Gmask, + screen->format->Bmask, screen->format->Amask); + + if (b->blank == NULL) { + ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n", + SDL_GetError()); + ast_free(b->text); + ast_free(b); + return NULL; + } + SDL_BlitSurface(screen, b->p_rect, b->blank, &br); + + /* Set color key, if not alpha channel present */ + //colorkey = SDL_MapRGB(b->board_surface->format, 0, 0, 0); + //SDL_SetColorKey(b->board_surface, SDL_SRCCOLORKEY, colorkey); + + b->cur_col = 0; /* current print column */ + b->cur_line = 0; /* last line displayed */ + + ast_log(LOG_WARNING, "Message board %dx%d@%d,%d successfully initialized\n", + b->p_rect->w, b->p_rect->h, + b->p_rect->x, b->p_rect->y); + return b; +} + +#if 0 + +/*! \brief Remap and blit the virtual surface on the physical surface */ +static void blit_on_screen(struct gui_info *gui, struct board *b) +{ + /* Blit a section of the virtual board on the main surface */ + SDL_Rect mapped_rect; /* coordinates related to the main surface */ + + mapped_rect.x = 0; + mapped_rect.y = b->rendering_offset; + mapped_rect.w = b->p_rect.w; + mapped_rect.h = b->p_rect.h; + + /* Clean the surface (print backgroud) */ + // This sould be done in the main loop + // SDL_BlitSurface(gui->keypad, NULL, gui->screen, &b->p_rect); + SDL_BlitSurface(gui->keypad, NULL, gui->screen, &b->p_rect); + + /* Blit the virtual surface on the main surface */ + SDL_BlitSurface(b->v_board, &mapped_rect, gui->screen, &b->p_rect); + + /* Update the keypad screen, should be done in the main loop */ + SDL_UpdateRects(gui->screen, 1, &gui->message_board.p_rect); + //SDL_UpdateRects(gui->screen, 1, &gui->message_board.p_rect); +} + +#endif /* notyet */ + +/* Render the text on the board surface. + * The first line to render is the one at v_h - p_h - cur_line, + * the size is p_h * p_w. + * XXX we assume here that p_w = v_w. + */ +static void render_board(struct board *b) +{ + int first_row = b->v_h - b->p_h - b->cur_line; + int first_char = b->v_w * first_row; + int last_char = first_char + b->p_h * b->v_w; + int i, col; + SDL_Rect dst; + + /* top left char on the physical surface */ + dst.w = FONT_W; + dst.h = FONT_H; + dst.x = b->p_rect->x; + dst.y = b->p_rect->y; + + + /* clean the surface board */ + SDL_BlitSurface(b->blank, NULL, b->screen, b->p_rect); + + /* blit all characters */ + for (i = first_char, col = 0; i < last_char; i++) { + int c = b->text[i] - 32; + SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst); + /* point dst to next char position */ + dst.x += dst.w; + col++; + if (col >= b->v_w) { /* next row */ + dst.x = b->p_rect->x; + dst.y += dst.h; + col = 0; + } + } + /* Update the written portion of the keypad on the screen */ + SDL_UpdateRects(b->screen, 1, b->p_rect); +} + +/* Store the message on the history board + * and blit on screen if required. + * XXX now easy. only regular chars + */ +int print_message(struct board *b, const char *s); +int print_message(struct board *b, const char *s) +{ + int i, l, row, col; + char *dst; + + if (ast_strlen_zero(s)) + return 0; + + l = strlen(s); + row = 0; + col = b->cur_col; + /* First, only check how much space we need. + * Starting from the current print position, we move + * it forward and down (if necessary) according to input + * characters (including newlines, tabs, backspaces...). + * At the end, row tells us how many rows to scroll, and + * col (ignored) is the final print position. + */ + for (i = 0; i < l; i++) { + switch (s[i]) { + case '\r': + col = 0; + break; + case '\n': + col = 0; + row++; + break; + case '\b': + if (col > 0) + col--; + break; + default: + if (s[i] < 32) /* signed, so take up to 127 */ + break; + col++; + if (col >= b->v_w) { + col -= b->v_w; + row++; + } + break; + } + } + /* scroll the text window */ + if (row > 0) { /* need to scroll by 'row' rows */ + memcpy(b->text, b->text + row * b->v_w, b->v_w * (b->v_h - row)); + /* clean the destination area */ + dst = b->text + b->v_w * (b->v_h - row - 1) + b->cur_col; + memset(dst, ' ', b->v_w - b->cur_col + b->v_w * row); + } + /* now do the actual printing. The print position is 'row' lines up + * from the bottom of the buffer, start at the same 'cur_col' as before. + * dst points to the beginning of the current line. + */ + dst = b->text + b->v_w * (b->v_h - row - 1); /* start of current line */ + col = b->cur_col; + for (i = 0; i < l; i++) { + switch (s[i]) { + case '\r': + col = 0; + break; + case '\n': /* move to beginning of next line */ + col = 0; + dst += b->v_w; + break; + case '\b': /* one char back */ + if (col > 0) + col--; + break; + default: + if (s[i] < 32) /* signed, so take up to 127 */ + break; /* non printable */ + dst[col] = s[i]; /* store character */ + col++; + if (col >= b->v_w) { + col -= b->v_w; + dst += b->v_w; + } + break; + } + } + b->cur_col = col; + /* everything is printed now, must do the rendering */ + //board_dump(b); + render_board(b); + return 1; +} + +#if 0 +/*! \brief refresh the screen, and also grab a bunch of events. + */ +static int scroll_message(...) +{ +if moving up, scroll text up; + if (gui->message_board.screen_cur > 0) + gui->message_board.screen_cur--; +otherwise scroll text down. + if ((b->screen_cur + b->p_line) < b->board_next) { + gui->message_board.screen_cur++; +#endif /* notyet */ + +#endif /* HAVE_SDL */ diff --git a/channels/console_gui.c b/channels/console_gui.c index dc89c80810d9e77c88fbeaf22cc6d63d23ae6113..7b4cf23ce51d792441f0c9dd4708fe996e5d8301 100644 --- a/channels/console_gui.c +++ b/channels/console_gui.c @@ -58,9 +58,6 @@ static int keypad_cfg_read(struct gui_info *gui, const char *val) { return 0; } #ifdef HAVE_SDL_IMAGE #include <SDL/SDL_image.h> /* for loading images */ #endif -#ifdef HAVE_SDL_TTF -#include <SDL/SDL_ttf.h> /* render text on sdl surfaces */ -#endif enum kp_type { KP_NONE, KP_RECT, KP_CIRCLE }; struct keypad_entry { @@ -94,6 +91,8 @@ enum drag_window { /* which window are we dragging */ DRAG_MESSAGE, /* message window */ }; +struct board; /* external. we only need the pointer */ + /*! \brief info related to the gui: button status, mouse coords, etc. */ struct gui_info { char inbuf[GUI_BUFFER_LEN]; /* buffer for to-dial buffer */ @@ -104,16 +103,26 @@ struct gui_info { enum drag_window drag_window; /* which window are we dragging */ int x_drag; /* x coordinate where the drag starts */ int y_drag; /* y coordinate where the drag starts */ -#ifdef HAVE_SDL_TTF - TTF_Font *font; /* font to be used */ -#endif /* support for display. */ SDL_Surface *screen; /* the main window */ int outfd; /* fd for output */ SDL_Surface *keypad; /* the skin for the keypad */ - SDL_Rect kp_rect; /* portion of the skin to display - default all */ + SDL_Surface *font; /* font to be used */ + SDL_Rect font_rects[96]; /* only printable chars */ + + SDL_Rect kp_msg; /* incoming msg, relative to kpad */ + SDL_Rect kp_msg_s; /* incoming msg, rel. to screen */ + struct board *bd_msg; + + SDL_Rect kp_edit; /* edit user input */ + SDL_Rect kp_edit_s; /* incoming msg, rel. to screen */ + struct board *bd_edit; + + SDL_Rect kp_dialed; /* dialed number */ + SDL_Rect kp_dialed_s; /* incoming msg, rel. to screen */ + struct board *bd_dialed; /* variable-size array mapping keypad regions to functions */ int kp_size, kp_used; @@ -132,17 +141,12 @@ static struct gui_info *cleanup_sdl(struct gui_info *gui) if (gui == NULL) return NULL; -#ifdef HAVE_SDL_TTF /* unload font file */ if (gui->font) { - TTF_CloseFont(gui->font); + SDL_FreeSurface(gui->font); gui->font = NULL; } - /* uninitialize SDL_ttf library */ - if ( TTF_WasInit() ) - TTF_Quit(); -#endif if (gui->outfd > -1) close(gui->outfd); if (gui->keypad) @@ -240,7 +244,10 @@ enum skin_area { /* regions of the skin - active area, fonts, etc. */ KEY_KEYPAD = 200, /* the keypad - default to the whole image */ - KEY_FONT = 201, /* the font */ + KEY_FONT = 201, /* the font. Maybe not really useful */ + KEY_MESSAGE = 202, /* area for incoming messages */ + KEY_DIALED = 203, /* area for dialed numbers */ + KEY_EDIT = 204, /* area for editing user input */ /* areas outside the keypad - simulated */ KEY_OUT_OF_KEYPAD = 241, @@ -361,30 +368,7 @@ end /* Print given text on the gui */ static int gui_output(struct video_desc *env, const char *text) { -#ifndef HAVE_SDL_TTF return 1; /* error, not supported */ -#else - int x = 30, y = 20; /* XXX change */ - SDL_Surface *output = NULL; - SDL_Color color = {0, 0, 0}; /* text color */ - struct gui_info *gui = env->gui; - SDL_Rect dest = {gui->win[WIN_KEYPAD].rect.x + x, y}; - - /* clean surface each rewrite */ - SDL_BlitSurface(gui->keypad, NULL, gui->screen, &gui->win[WIN_KEYPAD].rect); - - output = TTF_RenderText_Solid(gui->font, text, color); - if (output == NULL) { - ast_log(LOG_WARNING, "Cannot render text on gui - %s\n", TTF_GetError()); - return 1; - } - - SDL_BlitSurface(output, NULL, gui->screen, &dest); - - SDL_UpdateRects(gui->keypad, 1, &gui->win[WIN_KEYPAD].rect); - SDL_FreeSurface(output); - return 0; /* success */ -#endif } #endif @@ -585,6 +569,10 @@ static void eventhandler(struct video_desc *env, const char *caption) case SDL_MOUSEMOTION: if (gui->drag_window == DRAG_LOCAL) move_capture_source(env, ev[i].motion.x, ev[i].motion.y); +#if 0 + else if (gui->drag_window == DRAG_MESSAGE) + scroll_message(...); +#endif break; case SDL_MOUSEBUTTONDOWN: handle_mousedown(env, ev[i].button); @@ -631,7 +619,7 @@ static void keypad_setup(struct gui_info *gui, const char *kp_file); /* TODO: consistency checks, check for bpp, widht and height */ /* Init the mask image used to grab the action. */ -static struct gui_info *gui_init(const char *keypad_file) +static struct gui_info *gui_init(const char *keypad_file, const char *font) { struct gui_info *gui = ast_calloc(1, sizeof(*gui)); @@ -650,21 +638,28 @@ static struct gui_info *gui_init(const char *keypad_file) keypad_setup(gui, keypad_file); if (gui->keypad == NULL) /* no keypad, we are done */ return gui; -#ifdef HAVE_SDL_TTF - /* Initialize SDL_ttf library and load font */ - if (TTF_Init() == -1) { - ast_log(LOG_WARNING, "Unable to init SDL_ttf, no output available\n"); - goto error; - } + /* XXX load image */ + if (!ast_strlen_zero(font)) { + int i; + SDL_Rect *r; -#define GUI_FONTSIZE 28 - gui->font = TTF_OpenFont( env->keypad_font, GUI_FONTSIZE); - if (!gui->font) { - ast_log(LOG_WARNING, "Unable to load font %s, no output available\n", env->keypad_font); - goto error; + gui->font = load_image(font); + if (!gui->font) { + ast_log(LOG_WARNING, "Unable to load font %s, no output available\n", font); + goto error; + } + ast_log(LOG_WARNING, "Loaded font %s\n", font); + /* XXX hardwired constants - 3 rows of 32 chars */ + r = gui->font_rects; +#define FONT_H 20 +#define FONT_W 9 + for (i = 0; i < 96; r++, i++) { + r->x = (i % 32 ) * FONT_W; + r->y = (i / 32 ) * FONT_H; + r->w = FONT_W; + r->h = FONT_H; + } } - ast_log(LOG_WARNING, "Loaded font %s\n", env->keypad_font); -#endif gui->outfd = open ("/dev/null", O_WRONLY); /* discard output, temporary */ if (gui->outfd < 0) { @@ -749,6 +744,9 @@ static void keypad_setup(struct gui_info *gui, const char *kp_file) fclose(fd); } +struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest, + SDL_Surface *font, SDL_Rect *font_rects); + /*! \brief [re]set the main sdl window, useful in case of resize. * We can tell the first from subsequent calls from the value of * env->gui, which is NULL the first time. @@ -786,7 +784,7 @@ static void sdl_setup(struct video_desc *env) if (depth < 16) depth = 16; if (!gui) - env->gui = gui = gui_init(env->keypad_file); + env->gui = gui = gui_init(env->keypad_file, env->keypad_font); if (!gui) goto no_sdl; @@ -799,6 +797,7 @@ static void sdl_setup(struct video_desc *env) kp_h = gui->keypad->h; } } + /* XXX same for other boards */ #define BORDER 5 /* border around our windows */ maxw = env->rem_dpy.w + env->loc_dpy.w + kp_w; maxh = MAX( MAX(env->rem_dpy.h, env->loc_dpy.h), kp_h); @@ -830,6 +829,17 @@ static void sdl_setup(struct video_desc *env) dest->w = kp_w; dest->h = kp_h; SDL_BlitSurface(gui->keypad, src, gui->screen, dest); + if (gui->kp_msg.w > 0 && gui->kp_msg.h > 0) { + gui->kp_msg_s = gui->kp_msg; + gui->kp_msg_s.x += dest->x; + gui->kp_msg_s.y += dest->y; + if (!gui->bd_msg) { /* initial call */ + gui->bd_msg = board_setup(gui->screen, &gui->kp_msg_s, + gui->font, gui->font_rects); + } else { + /* call a refresh */ + } + } SDL_UpdateRects(gui->screen, 1, dest); } return; @@ -889,6 +899,9 @@ static struct _s_k gui_key_map[] = { {"WRITEMESSAGE", KEY_WRITEMESSAGE }, {"GUI_CLOSE", KEY_GUI_CLOSE }, {"KEYPAD", KEY_KEYPAD }, /* x0 y0 w h - active area of the keypad */ + {"MESSAGE", KEY_MESSAGE }, /* x0 y0 w h - incoming messages */ + {"DIALED", KEY_DIALED }, /* x0 y0 w h - dialed number */ + {"EDIT", KEY_EDIT }, /* x0 y0 w h - edit user input */ {"FONT", KEY_FONT }, /* x0 yo w h rows cols - location and format of the font */ {NULL, 0 } }; @@ -918,6 +931,7 @@ static int gui_map_token(const char *s) static int keypad_cfg_read(struct gui_info *gui, const char *val) { struct keypad_entry e; + SDL_Rect *r = NULL; char s1[16], s2[16]; int i, ret = 0; /* default, error */ @@ -942,11 +956,19 @@ static int keypad_cfg_read(struct gui_info *gui, const char *val) gui->kp_used = 0; break; case 5: - if (e.c == KEY_KEYPAD) { /* active keypad area */ - gui->kp_rect.x = atoi(s2); - gui->kp_rect.y = e.x0; - gui->kp_rect.w = e.y0; - gui->kp_rect.h = e.x1; + if (e.c == KEY_KEYPAD) /* active keypad area */ + r = &gui->kp_rect; + else if (e.c == KEY_MESSAGE) + r = &gui->kp_msg; + else if (e.c == KEY_DIALED) + r = &gui->kp_dialed; + else if (e.c == KEY_EDIT) + r = &gui->kp_edit; + if (r) { + r->x = atoi(s2); + r->y = e.x0; + r->w = e.y0; + r->h = e.x1; break; } if (strcasecmp(s2, "circle")) /* invalid */ diff --git a/channels/console_video.c b/channels/console_video.c index ebf936a3791466d37824151fd9aa191fd9d2c807..e23fe7916d0abf7926028241c1e0c77a8ce2c96e 100644 --- a/channels/console_video.c +++ b/channels/console_video.c @@ -659,6 +659,8 @@ static struct ast_frame *get_video_frames(struct video_desc *env, struct ast_fra return v->enc->enc_encap(&v->enc_out, v->mtu, tail); } +int print_message(struct board *b, const char *s); + /* * Helper thread to periodically poll the video source and enqueue the * generated frames to the channel's queue. @@ -715,6 +717,10 @@ static void *video_thread(void *arg) int fd = chan->alertpipe[1]; char *caption = NULL, buf[160]; + sprintf(buf, "%d \r", count); + if (env->gui) + print_message(env->gui->bd_msg, buf); + /* determine if video format changed */ if (count++ % 10 == 0) { if (env->out.sendvideo)