diff --git a/main/core_unreal.c b/main/core_unreal.c index 23d80328c06b5feb5cf4b96e0037c1c0be56c6d9..cbeb1d3ed92f65f931a1a996da5baa9b397a4ac8 100644 --- a/main/core_unreal.c +++ b/main/core_unreal.c @@ -409,12 +409,7 @@ static int unreal_queue_indicate(struct ast_unreal_pvt *p, struct ast_channel *a int isoutbound; ao2_lock(p); - /* - * Block -1 stop tones events if we are to be optimized out. We - * don't need a flurry of these events on an unreal channel chain - * when initially connected to slow the optimization process. - */ - if (0 <= condition || ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION)) { + if (ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION)) { struct ast_frame f = { .frametype = AST_FRAME_CONTROL, .subclass.integer = condition,