diff --git a/res/res_pjsip_outbound_publish.c b/res/res_pjsip_outbound_publish.c index c08737bd6a592f78fc29c4d8b2c9e5cc01108211..51e8a06be6cb10b6ffdddf89c17baed01ad28d25 100644 --- a/res/res_pjsip_outbound_publish.c +++ b/res/res_pjsip_outbound_publish.c @@ -406,22 +406,30 @@ static void sip_outbound_publish_synchronize(struct ast_sip_event_publisher_hand ao2_ref(states, -1); } -struct ast_sip_outbound_publish_client *ast_sip_publish_client_get(const char *name) +static struct ast_sip_outbound_publish_state *sip_publish_state_get(const char *id) { - RAII_VAR(struct ao2_container *, states, - ao2_global_obj_ref(current_states), ao2_cleanup); - RAII_VAR(struct ast_sip_outbound_publish_state *, state, NULL, ao2_cleanup); + struct ao2_container *states = ao2_global_obj_ref(current_states); + struct ast_sip_outbound_publish_state *res; if (!states) { return NULL; } - state = ao2_find(states, name, OBJ_SEARCH_KEY); + res = ao2_find(states, id, OBJ_SEARCH_KEY); + ao2_ref(states, -1); + return res; +} + +struct ast_sip_outbound_publish_client *ast_sip_publish_client_get(const char *name) +{ + struct ast_sip_outbound_publish_state *state = sip_publish_state_get(name); + if (!state) { return NULL; } ao2_ref(state->client, +1); + ao2_ref(state, -1); return state->client; } @@ -1086,25 +1094,89 @@ static struct ast_sip_outbound_publish_state *sip_outbound_publish_state_alloc( return state; } -/*! \brief Apply function which finds or allocates a state structure */ -static int sip_outbound_publish_apply(const struct ast_sorcery *sorcery, void *obj) +static int initialize_publish_client(struct ast_sip_outbound_publish *publish, + struct ast_sip_outbound_publish_state *state) { - RAII_VAR(struct ao2_container *, states, ao2_global_obj_ref(current_states), ao2_cleanup); - RAII_VAR(struct ast_sip_outbound_publish_state *, state, NULL, ao2_cleanup); - struct ast_sip_outbound_publish *applied = obj; + if (ast_sip_push_task_synchronous(NULL, sip_outbound_publish_client_alloc, state->client)) { + ast_log(LOG_ERROR, "Unable to create client for outbound publish '%s'\n", + ast_sorcery_object_get_id(publish)); + return -1; + } - if (ast_strlen_zero(applied->server_uri)) { + return 0; +} + +static int validate_publish_config(struct ast_sip_outbound_publish *publish) +{ + if (ast_strlen_zero(publish->server_uri)) { ast_log(LOG_ERROR, "No server URI specified on outbound publish '%s'\n", - ast_sorcery_object_get_id(applied)); + ast_sorcery_object_get_id(publish)); return -1; - } else if (ast_strlen_zero(applied->event)) { + } else if (ast_strlen_zero(publish->event)) { ast_log(LOG_ERROR, "No event type specified for outbound publish '%s'\n", - ast_sorcery_object_get_id(applied)); + ast_sorcery_object_get_id(publish)); + return -1; + } + return 0; +} + +static int current_state_reusable(struct ast_sip_outbound_publish *publish, + struct ast_sip_outbound_publish_state *current_state) +{ + struct ast_sip_outbound_publish *old_publish; + + if (!can_reuse_publish(current_state->client->publish, publish)) { + /* + * Something significant has changed in the configuration, so we are + * unable to use the old state object. The current state needs to go + * away and a new one needs to be created. + */ + return 0; + } + + /* + * We can reuse the current state object so keep it, but swap out the + * underlying publish object with the new one. + */ + old_publish = current_state->client->publish; + current_state->client->publish = publish; + if (initialize_publish_client(publish, current_state)) { + /* + * If the state object fails to re-initialize then swap + * the old publish info back in. + */ + current_state->client->publish = publish; return -1; } + /* + * Since we swapped out the publish object the new one needs a ref + * while the old one needs to go away. + */ + ao2_ref(current_state->client->publish, +1); + ao2_cleanup(old_publish); + + /* Tell the caller that the current state object should be used */ + return 1; +} + +/*! \brief Apply function which finds or allocates a state structure */ +static int sip_outbound_publish_apply(const struct ast_sorcery *sorcery, void *obj) +{ +#define ADD_TO_NEW_STATES(__obj) \ + do { if (__obj) { \ + ao2_link(new_states, __obj); \ + ao2_ref(__obj, -1); } } while (0) + + struct ast_sip_outbound_publish *applied = obj; + struct ast_sip_outbound_publish_state *current_state, *new_state; + int res; + + /* + * New states are being loaded or reloaded. We'll need to add the new + * object if created/updated, or keep the old object if an error occurs. + */ if (!new_states) { - /* make sure new_states has been allocated as we will be adding to it */ new_states = ao2_container_alloc_options( AO2_ALLOC_OPT_LOCK_NOLOCK, DEFAULT_STATE_BUCKETS, outbound_publish_state_hash, outbound_publish_state_cmp); @@ -1115,35 +1187,44 @@ static int sip_outbound_publish_apply(const struct ast_sorcery *sorcery, void *o } } - if (states) { - state = ao2_find(states, ast_sorcery_object_get_id(obj), OBJ_SEARCH_KEY); - if (state) { - if (can_reuse_publish(state->client->publish, applied)) { - ao2_replace(state->client->publish, applied); - } else { - ao2_ref(state, -1); - state = NULL; - } - } + /* If there is current state we'll want to maintain it if any errors occur */ + current_state = sip_publish_state_get(ast_sorcery_object_get_id(applied)); + + if ((res = validate_publish_config(applied))) { + ADD_TO_NEW_STATES(current_state); + return res; } - if (!state) { - state = sip_outbound_publish_state_alloc(applied); - if (!state) { - ast_log(LOG_ERROR, "Unable to create state for outbound publish '%s'\n", - ast_sorcery_object_get_id(applied)); - return -1; - }; + if (current_state && (res = current_state_reusable(applied, current_state))) { + /* + * The current state object was able to be reused, or an error + * occurred. Either way we keep the current state and be done. + */ + ADD_TO_NEW_STATES(current_state); + return res == 1 ? 0 : -1; } - if (ast_sip_push_task_synchronous(NULL, sip_outbound_publish_client_alloc, state->client)) { - ast_log(LOG_ERROR, "Unable to create client for outbound publish '%s'\n", + /* + * No current state was found or it was unable to be reused. Either way + * we'll need to create a new state object. + */ + new_state = sip_outbound_publish_state_alloc(applied); + if (!new_state) { + ast_log(LOG_ERROR, "Unable to create state for outbound publish '%s'\n", ast_sorcery_object_get_id(applied)); + ADD_TO_NEW_STATES(current_state); + return -1; + }; + + if (initialize_publish_client(applied, new_state)) { + ADD_TO_NEW_STATES(current_state); + ao2_ref(new_state, -1); return -1; } - ao2_link(new_states, state); - return 0; + ADD_TO_NEW_STATES(new_state); + ao2_cleanup(current_state); + return res; } static int outbound_auth_handler(const struct aco_option *opt, struct ast_variable *var, void *obj)