From 970b84946e4bb57957b8015cacb92c1c0e8797a8 Mon Sep 17 00:00:00 2001 From: "Joshua C. Colp" <jcolp@sangoma.com> Date: Fri, 19 Mar 2021 10:52:08 -0300 Subject: [PATCH] core_unreal: Fix deadlock with T.38 control frames. When using the ast_unreal_lock_all function no channel locks can be held before calling it. This change unlocks the channel that indicate was called on before doing so and then relocks it afterwards. ASTERISK-29035 Change-Id: Id65016201b5f9c9519a216e250f9101c629e19e9 --- main/core_unreal.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/main/core_unreal.c b/main/core_unreal.c index 5adc90d2f7..a79fca417f 100644 --- a/main/core_unreal.c +++ b/main/core_unreal.c @@ -710,6 +710,7 @@ int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data * signaling and we need to be sure that the locking order is the same to prevent possible * deadlocks. */ + ast_channel_unlock(ast); ast_unreal_lock_all(p, &chan, &owner); if (owner) { @@ -726,12 +727,14 @@ int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data } ao2_unlock(p); + ast_channel_lock(ast); } else if (parameters->request_response == AST_T38_TERMINATED) { /* * Lock both parts of the local channel so we can restore their topologies to the original. * The topology should be on the unreal_pvt structure, with a ref that we can steal. Same * conditions as above. */ + ast_channel_unlock(ast); ast_unreal_lock_all(p, &chan, &owner); if (owner) { @@ -745,6 +748,7 @@ int ast_unreal_indicate(struct ast_channel *ast, int condition, const void *data } ao2_unlock(p); + ast_channel_lock(ast); } /* -- GitLab