diff --git a/channels/chan_iax2.c b/channels/chan_iax2.c
index f7cdcb28919b0367b228eb449fecbb10e598e58d..78bf747c52d934c43bb8932f6131c8f5186fb453 100644
--- a/channels/chan_iax2.c
+++ b/channels/chan_iax2.c
@@ -1195,6 +1195,20 @@ static int make_trunk(unsigned short callno, int locked)
 	return res;
 }
 
+/*!
+ * \todo XXX Note that this function contains a very expensive operation that
+ * happens for *every* incoming media frame.  It iterates through every
+ * possible call number, locking and unlocking each one, to try to match the
+ * incoming frame to an active call.  Call numbers can be up to 2^15, 32768.
+ * So, for an call with a local call number of 20000, every incoming audio
+ * frame would require 20000 mutex lock and unlock operations.  Ouch.
+ *
+ * It's a shame that IAX2 media frames carry the source call number instead of
+ * the destination call number.  If they did, this lookup wouldn't be needed.
+ * However, it's too late to change that now.  Instead, we need to come up with
+ * a better way of indexing active calls so that these frequent lookups are not
+ * so expensive.
+ */
 static int find_callno(unsigned short callno, unsigned short dcallno, struct sockaddr_in *sin, int new, int lockpeer, int sockfd)
 {
 	int res = 0;