diff --git a/channels/chan_zap.c b/channels/chan_zap.c
index f45a4f3275d480f9068325c7641cd5bdd1a7f8a8..cb0b1cb6ac75a0da936b61e71d98d00fd15fb6bc 100755
--- a/channels/chan_zap.c
+++ b/channels/chan_zap.c
@@ -3596,8 +3596,28 @@ static struct ast_frame *zt_handle_event(struct ast_channel *ast)
 							/* Call is already up, drop the last person */
 							if (option_debug)
 								ast_log(LOG_DEBUG, "Got flash with three way call up, dropping last call on %d\n", p->channel);
-							/* If the primary call isn't answered yet, use it */
-							if ((p->subs[SUB_REAL].owner->_state != AST_STATE_UP) && (p->subs[SUB_THREEWAY].owner->_state == AST_STATE_UP)) {
+#if 0
+jim 01/03/05
+		I have absolutely *NO* clue as to why the following was a
+		conditional. It caused a bug in which the WRONG call would
+		get hung up on in certain situations after a 3-way call. It
+		took us over *3 YEARS* to find out the exact conditions to
+		make the problem appear (which are first leg of call, inbound
+		or outbound is answered, you go over to a 3-way dialtone and
+		make a second call, then flash again before the second call
+		has answered (the channel going into STATE_UP condition).
+		Then, when you flash again, then first (original) call would
+		get dropped instead of the second one like it should.
+
+
+	I left the following conditional here (commented out, of course) so
+	that if theres any further issues with this, its here.
+
+	/* If the primary call isn't answered yet, use it */
+	if ((p->subs[SUB_REAL].owner->_state != AST_STATE_UP) && 
+		(p->subs[SUB_THREEWAY].owner->_state == AST_STATE_UP)) 
+#endif
+							{
 								/* Swap back -- we're droppign the real 3-way that isn't finished yet*/
 								swap_subs(p, SUB_THREEWAY, SUB_REAL);
 								p->owner = p->subs[SUB_REAL].owner;