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42 results

bmp_layout.h

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    Tom Rini authored
    When U-Boot started using SPDX tags we were among the early adopters and
    there weren't a lot of other examples to borrow from.  So we picked the
    area of the file that usually had a full license text and replaced it
    with an appropriate SPDX-License-Identifier: entry.  Since then, the
    Linux Kernel has adopted SPDX tags and they place it as the very first
    line in a file (except where shebangs are used, then it's second line)
    and with slightly different comment styles than us.
    
    In part due to community overlap, in part due to better tag visibility
    and in part for other minor reasons, switch over to that style.
    
    This commit changes all instances where we have a single declared
    license in the tag as both the before and after are identical in tag
    contents.  There's also a few places where I found we did not have a tag
    and have introduced one.
    
    Signed-off-by: default avatarTom Rini <trini@konsulko.com>
    83d290c5
    History
    bmp_layout.h 1.31 KiB
    /* SPDX-License-Identifier: GPL-2.0+ */
    /* (C) Copyright 2002
     * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
     */
    
    /************************************************************************/
    /* ** Layout of a bmp file						*/
    /************************************************************************/
    
    #ifndef _BMP_H_
    #define _BMP_H_
    
    struct __packed bmp_color_table_entry {
    	__u8	blue;
    	__u8	green;
    	__u8	red;
    	__u8	reserved;
    };
    
    /* When accessing these fields, remember that they are stored in little
       endian format, so use linux macros, e.g. le32_to_cpu(width)          */
    
    struct __packed bmp_header {
    	/* Header */
    	char signature[2];
    	__u32	file_size;
    	__u32	reserved;
    	__u32	data_offset;
    	/* InfoHeader */
    	__u32	size;
    	__u32	width;
    	__u32	height;
    	__u16	planes;
    	__u16	bit_count;
    	__u32	compression;
    	__u32	image_size;
    	__u32	x_pixels_per_m;
    	__u32	y_pixels_per_m;
    	__u32	colors_used;
    	__u32	colors_important;
    	/* ColorTable */
    };
    
    struct bmp_image {
    	struct bmp_header header;
    	/* We use a zero sized array just as a placeholder for variable
    	   sized array */
    	struct bmp_color_table_entry color_table[0];
    };
    
    /* Data in the bmp_image is aligned to this length */
    #define BMP_DATA_ALIGN	4
    
    /* Constants for the compression field */
    #define BMP_BI_RGB	0
    #define BMP_BI_RLE8	1
    #define BMP_BI_RLE4	2
    
    #endif							/* _BMP_H_ */