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/*
* GUI for console video.
* The routines here are in charge of loading the keypad and handling events.
* $Revision$
*/
/*
* GUI layout, structure and management
For the GUI we use SDL to create a large surface (gui->screen) with 4 areas:
remote video on the left, local video on the right, keypad with all controls
and text windows in the center, and source device thumbnails on the top.
The top row is not displayed if no devices are specified in the config file.
________________________________________________________________
| ______ ______ ______ ______ ______ ______ ______ |
| | tn.1 | | tn.2 | | tn.3 | | tn.4 | | tn.5 | | tn.6 | | tn.7 | |
| |______| |______| |______| |______| |______| |______| |______| |
| ______ ______ ______ ______ ______ ______ ______ |
| |______| |______| |______| |______| |______| |______| |______| |
| _________________ __________________ _________________ |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | remote video | | | | local video | |
| | | | | | ______ | |
| | | | keypad | | | PIP || |
| | | | | | |______|| |
| |_________________| | | |_________________| |
| | | |
| | | |
| |__________________| |
|________________________________________________________________|
The central section is built using an image (jpg, png, maybe gif too)
for the skin, and other GUI elements. Comments embedded in the image
indicate to what function each area is mapped to.
Another image (png with transparency) is used for the font.
Mouse and keyboard events are detected on the whole surface, and
handled differently according to their location:
- center/right click on the local/remote window are used to resize
the corresponding window;
- clicks on the thumbnail start/stop sources and select them as
primary or secondary video sources;
- drag on the local video window are used to move the captured
area (in the case of X11 grabber) or the picture-in-picture position;
- keystrokes on the keypad are mapped to the corresponding key;
keystrokes are used as keypad functions, or as text input
if we are in text-input mode.
- drag on some keypad areas (sliders etc.) are mapped to the
corresponding functions (mute/unmute audio and video,
enable/disable Picture-in-Picture, freeze the incoming video,
dial numbers, pick up or hang up a call, ...)
Configuration options control the appeareance of the gui:
keypad = /tmp/kpad2.jpg ; the skin
keypad_font = /tmp/font.png ; the font to use for output
For future implementation, intresting features can be the following:
- save of the whole SDL window as a picture
- audio output device switching
The audio switching feature should allow changing the device
or switching to a recorded message for audio sent to remote party.
The selection of the device should happen clicking on a marker in the layout.
For this reason above the thumbnails row in the layout we would like a new row,
the elements composing the row could be message boards, reporting the name of the
device or the path of the message to be played.
For video input freeze and entire window capture, we define 2 new key types,
those should be activated pressing the buttons on the keypad, associated with
new regions inside the keypad pictureas comments
*
*/
/*** MODULEINFO
<support_level>extended</support_level>
***/
#include "asterisk.h"
#include "console_video.h"
#include "asterisk/lock.h"
#include "asterisk/frame.h"
#include "asterisk/utils.h" /* ast_calloc and ast_realloc */
#include <math.h> /* sqrt */
/* We use a maximum of 12 'windows' in the GUI */
enum { WIN_LOCAL, WIN_REMOTE, WIN_KEYPAD, WIN_SRC1,
WIN_SRC2, WIN_SRC3, WIN_SRC4, WIN_SRC5,
WIN_SRC6, WIN_SRC7, WIN_SRC8, WIN_SRC9, WIN_MAX };
#ifndef HAVE_SDL /* stubs if we don't have any sdl */
static void show_frame(struct video_desc *env, int out) {}
static void sdl_setup(struct video_desc *env) {}
static struct gui_info *cleanup_sdl(struct gui_info* g, int n) { return NULL; }
static void eventhandler(struct video_desc *env, const char *caption) {}
static int keypad_cfg_read(struct gui_info *gui, const char *val) { return 0; }
#else /* HAVE_SDL, the real rendering code */
#include <SDL/SDL.h>
#include <SDL/SDL_syswm.h>
#ifdef HAVE_SDL_IMAGE
#include <SDL/SDL_image.h> /* for loading images */
#endif
#ifdef HAVE_X11
/* Need to hook into X for SDL_WINDOWID handling */
#include <X11/Xlib.h>
#endif
#define BORDER 5 /* border around our windows */
#define SRC_MSG_BD_H 20 /* height of the message board below those windows */
enum kp_type { KP_NONE, KP_RECT, KP_CIRCLE };
struct keypad_entry {
int c; /* corresponding character */
int x0, y0, x1, y1, h; /* arguments */
enum kp_type type;
};
/* our representation of a displayed window. SDL can only do one main
* window so we map everything within that one
*/
struct display_window {
SDL_Overlay *bmp;
SDL_Rect rect; /* location of the window */
};
/* each thumbnail message board has a rectangle associated for the geometry,
* and a board structure, we include these two elements in a singole structure */
struct thumb_bd {
SDL_Rect rect; /* the rect for geometry and background */
struct board *board; /* the board */
};
struct gui_info {
enum kb_output kb_output; /* where the keyboard output goes */
struct drag_info drag; /* info on the window are we dragging */
/* support for display. */
SDL_Surface *screen; /* the main window */
int outfd; /* fd for output */
SDL_Surface *keypad; /* the skin for the keypad */
SDL_Rect kp_rect; /* portion of the skin to display - default all */
SDL_Surface *font; /* font to be used */
SDL_Rect font_rects[96]; /* only printable chars */
/* each of the following board has two rectangles,
* [0] is the geometry relative to the keypad,
* [1] is the geometry relative to the whole screen
* we do not use the thumb_bd for these boards because here we need
* 2 rectangles for geometry
*/
SDL_Rect kp_msg[2]; /* incoming msg, relative to kpad */
struct board *bd_msg;
struct board *bd_edit;
struct board *bd_dialed;
/* other boards are one associated with the source windows
* above the keypad in the layout, we only have the geometry
* relative to the whole screen
*/
struct thumb_bd thumb_bd_array[MAX_VIDEO_SOURCES];
/* variable-size array mapping keypad regions to functions */
int kp_size, kp_used;
struct keypad_entry *kp;
struct display_window win[WIN_MAX];
/*! \brief free the resources in struct gui_info and the descriptor itself.
* Return NULL so we can assign the value back to the descriptor in case.
*/
static struct gui_info *cleanup_sdl(struct gui_info *gui, int device_num)
{
int i;
/* unload font file */
if (gui->font) {
SDL_FreeSurface(gui->font);
gui->font = NULL;
if (gui->outfd > -1)
close(gui->outfd);
if (gui->keypad)
SDL_FreeSurface(gui->keypad);
gui->keypad = NULL;
/* uninitialize the SDL environment */
for (i = 0; i < WIN_MAX; i++) {
if (gui->win[i].bmp)
SDL_FreeYUVOverlay(gui->win[i].bmp);
/* deallocates the space allocated for the keypad message boards */
if (gui->bd_dialed)
delete_board(gui->bd_dialed);
if (gui->bd_msg)
delete_board(gui->bd_msg);
/* deallocates the space allocated for the thumbnail message boards */
for (i = 0; i < device_num; i++) {
if (gui->thumb_bd_array[i].board) /* may be useless */
delete_board(gui->thumb_bd_array[i].board);
}
/* messages to be displayed in the sources message boards
* below the source windows
*/
/* costants defined to describe status of devices */
#define IS_PRIMARY 1
#define IS_SECONDARY 2
#define IS_ON 4
char* src_msgs[] = {
" OFF",
"1 OFF",
" 2 OFF",
"1+2 OFF",
" ON",
"1 ON",
" 2 ON",
"1+2 ON",
};
/*
* Display video frames (from local or remote stream) using the SDL library.
* - Set the video mode to use the resolution specified by the codec context
* - Create a YUV Overlay to copy the frame into it;
* - After the frame is copied into the overlay, display it
*
* The size is taken from the configuration.
*
* 'out' is 0 for remote video, 1 for the local video
*/
static void show_frame(struct video_desc *env, int out)
{
AVPicture *p_in, p_out;
struct fbuf_t *b_in, *b_out;
SDL_Overlay *bmp;
return;
if (out == WIN_LOCAL) { /* webcam/x11 to sdl */
b_in = &env->enc_in;
b_out = &env->loc_dpy;
} else if (out == WIN_REMOTE) {
/* copy input format from the decoding context */
AVCodecContext *c;
if (env->in == NULL) /* XXX should not happen - decoder not ready */
return;
c = env->in->dec_ctx;
b_in = &env->in->dec_out;
b_in->pix_fmt = c->pix_fmt;
b_in->w = c->width;
b_in->h = c->height;
b_out = &env->rem_dpy;
p_in = (AVPicture *)env->in->d_frame;
} else {
int i = out-WIN_SRC1;
b_in = env->out.devices[i].dev_buf;
if (b_in == NULL)
return;
p_in = NULL;
b_out = &env->src_dpy[i];
}
SDL_LockYUVOverlay(bmp);
/* output picture info - this is sdl, YUV420P */
p_out.data[0] = bmp->pixels[0];
p_out.data[1] = bmp->pixels[1];
p_out.data[2] = bmp->pixels[2];
p_out.linesize[0] = bmp->pitches[0];
p_out.linesize[1] = bmp->pitches[1];
p_out.linesize[2] = bmp->pitches[2];
my_scale(b_in, p_in, b_out, &p_out);
/* lock to protect access to Xlib by different threads. */
SDL_DisplayYUVOverlay(bmp, &gui->win[out].rect);
SDL_UnlockYUVOverlay(bmp);
}
/*
* Identifiers for regions of the main window.
* Values between 0 and 127 correspond to ASCII characters.
* The corresponding strings to be used in the skin comment section
* are defined in gui_key_map.
enum skin_area {
/* answer/close functions */
KEY_PICK_UP = 128,
KEY_HANG_UP = 129,
KEY_MUTE = 130,
KEY_AUTOANSWER = 131,
KEY_SENDVIDEO = 132,
KEY_LOCALVIDEO = 133,
KEY_REMOTEVIDEO = 134,
KEY_FLASH = 136,
/* sensitive areas for the various text windows */
KEY_MESSAGEBOARD = 140,
KEY_DIALEDBOARD = 141,
KEY_EDITBOARD = 142,
KEY_GUI_CLOSE = 199, /* close gui */
/* regions of the skin - displayed area, fonts, etc.
* XXX NOTE these are not sensitive areas.
*/
KEY_KEYPAD = 200, /* the keypad - default to the whole image */
KEY_FONT = 201, /* the font. Maybe not really useful */
KEY_MESSAGE = 202, /* area for incoming messages */
KEY_DIALED = 203, /* area for dialed numbers */
KEY_EDIT = 204, /* area for editing user input */
#ifdef notyet /* XXX for future implementation */
KEY_AUDIO_SRCS = 210,
/*indexes between 210 and 219 (or more) have been reserved for the "keys"
associated with the audio device markers, clicking on these markers
will change the source device for audio output */
#endif
/* Keys related to video sources */
KEY_FREEZE = 220, /* freeze the incoming video */
KEY_CAPTURE = 221, /* capture the whole SDL window as a picture */
KEY_PIP = 230,
/*indexes between 231 and 239 have been reserved for the "keys"
associated with the device thumbnails, clicking on these pictures
will change the source device for primary or secondary (PiP) video output*/
KEY_SRCS_WIN = 231, /* till 239 */
/* areas outside the keypad - simulated */
KEY_OUT_OF_KEYPAD = 241,
KEY_REM_DPY = 242,
KEY_LOC_DPY = 243,
KEY_RESET = 253, /* the 'reset' keyword */
KEY_NONE = 254, /* invalid area */
KEY_DIGIT_BACKGROUND = 255, /* other areas within the keypad */
};
/*
* Handlers for the various keypad functions
*/
/* accumulate digits, possibly call dial if in connected mode */
static void keypad_digit(struct video_desc *env, int digit)
{
if (env->owner) { /* we have a call, send the digit */
struct ast_frame f = { AST_FRAME_DTMF, 0 };
f.subclass = digit;
ast_queue_frame(env->owner, &f);
} else { /* no call, accumulate digits */
char buf[2] = { digit, '\0' };
if (env->gui->bd_msg) /* XXX not strictly necessary ... */
print_message(env->gui->bd_msg, buf);
}
}
/* function used to toggle on/off the status of some variables */
static char *keypad_toggle(struct video_desc *env, int index)
{
ast_log(LOG_WARNING, "keypad_toggle(%i) called\n", index);
switch (index) {
case KEY_SENDVIDEO: /* send or do not send video */
env->out.sendvideo = !env->out.sendvideo;
break;
case KEY_PIP: /* enable or disable Picture in Picture */
env->out.picture_in_picture = !env->out.picture_in_picture;
case KEY_MUTE: /* send or do not send audio */
ast_cli_command(env->gui->outfd, "console mute toggle");
break;
case KEY_FREEZE: /* freeze/unfreeze the incoming frames */
env->frame_freeze = !env->frame_freeze;
break;
case KEY_AUTOANSWER: {
struct chan_oss_pvt *o = find_desc(oss_active);
o->autoanswer = !o->autoanswer;
}
break;
#endif
}
return NULL;
}
char *console_do_answer(int fd);
/*
* Function called when the pick up button is pressed
* perform actions according the channel status:
*
* - if no one is calling us and no digits was pressed,
* the operation have no effects,
* - if someone is calling us we answer to the call.
* - if we have no call in progress and we pressed some
* digit, send the digit to the console.
*/
static void keypad_pick_up(struct video_desc *env)
{
struct gui_info *gui = env->gui;
ast_log(LOG_WARNING, "keypad_pick_up called\n");
if (env->owner) { /* someone is calling us, just answer */
ast_cli_command(gui->outfd, "console answer");
} else { /* we have someone to call */
char buf[160];
const char *who = ast_skip_blanks(read_message(gui->bd_msg));
buf[sizeof(buf) - 1] = '\0';
snprintf(buf, sizeof(buf), "console dial %s", who);
ast_log(LOG_WARNING, "doing <%s>\n", buf);
print_message(gui->bd_dialed, "\n");
print_message(gui->bd_dialed, who);
reset_board(gui->bd_msg);
ast_cli_command(gui->outfd, buf);
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}
}
#if 0 /* still unused */
/*
* As an alternative to SDL_TTF, we can simply load the font from
* an image and blit characters on the background of the GUI.
*
* To generate a font we can use the 'fly' command with the
* following script (3 lines with 32 chars each)
size 320,64
name font.png
transparent 0,0,0
string 255,255,255, 0, 0,giant, !"#$%&'()*+,-./0123456789:;<=>?
string 255,255,255, 0,20,giant,@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
string 255,255,255, 0,40,giant,`abcdefghijklmnopqrstuvwxyz{|}~
end
*/
/* Print given text on the gui */
static int gui_output(struct video_desc *env, const char *text)
{
return 1; /* error, not supported */
}
#endif
static int video_geom(struct fbuf_t *b, const char *s);
static void sdl_setup(struct video_desc *env);
static int kp_match_area(const struct keypad_entry *e, int x, int y);
static void set_drag(struct drag_info *drag, int x, int y, enum drag_window win)
{
drag->x_start = x;
drag->y_start = y;
drag->drag_window = win;
}
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static int update_device_info(struct video_desc *env, int i)
{
reset_board(env->gui->thumb_bd_array[i].board);
print_message(env->gui->thumb_bd_array[i].board,
src_msgs[env->out.devices[i].status_index]);
return 0;
}
/*! \brief Changes the video output (local video) source, controlling if
* it is already using that video device,
* and switching the correct fields of env->out.
* grabbers are always open and saved in the device table.
* The secondary or the primary device can be changed,
* according to the "button" parameter:
* the primary device is changed if button = SDL_BUTTON_LEFT;
* the secondary device is changed if button = not SDL_BUTTON_LEFT;
*
* the correct message boards of the sources are also updated
* with the new status
*
* \param env = pointer to the video environment descriptor
* \param index = index of the device the caller wants to use are primary or secondary device
* \param button = button clicked on the mouse
*
* returns 0 on success,
* returns 1 on error
*/
static int switch_video_out(struct video_desc *env, int index, Uint8 button)
{
int *p; /* pointer to the index of the device to select */
if (index >= env->out.device_num) {
ast_log(LOG_WARNING, "no devices\n");
return 1;
}
/* select primary or secondary */
p = (button == SDL_BUTTON_LEFT) ? &env->out.device_primary :
&env->out.device_secondary;
/* controls if the device is already selected */
if (index == *p) {
ast_log(LOG_WARNING, "device %s already selected\n", env->out.devices[index].name);
return 0;
}
ast_log(LOG_WARNING, "switching to %s...\n", env->out.devices[index].name);
/* already open */
if (env->out.devices[index].grabber) {
/* we also have to update the messages in the source
message boards below the source windows */
/* first we update the board of the previous source */
if (p == &env->out.device_primary)
env->out.devices[*p].status_index &= ~IS_PRIMARY;
else
env->out.devices[*p].status_index &= ~IS_SECONDARY;
update_device_info(env, *p);
/* update the index used as primary or secondary */
*p = index;
ast_log(LOG_WARNING, "done\n");
/* then we update the board of the new primary or secondary source */
if (p == &env->out.device_primary)
env->out.devices[*p].status_index |= IS_PRIMARY;
else
env->out.devices[*p].status_index |= IS_SECONDARY;
update_device_info(env, *p);
return 0;
}
/* device is off, just do nothing */
ast_log(LOG_WARNING, "device is down\n");
return 1;
}
/*! \brief tries to switch the state of a device from on to off or off to on
* we also have to update the status of the device and the correct message board
*
* \param index = the device that must be turned on or off
* \param env = pointer to the video environment descriptor
*
* returns:
* - 0 on falure switching from off to on
* - 1 on success in switching from off to on
* - 2 on success in switching from on to off
*/
static int turn_on_off(int index, struct video_desc *env)
{
struct video_device *p = &env->out.devices[index];
if (index >= env->out.device_num) {
ast_log(LOG_WARNING, "no devices\n");
return 0;
}
if (!p->grabber) { /* device off */
void *g_data; /* result of grabber_open() */
struct grab_desc *g;
int i;
/* see if the device can be used by one of the existing drivers */
for (i = 0; (g = console_grabbers[i]); i++) {
/* try open the device */
g_data = g->open(p->name, &env->out.loc_src_geometry, env->out.fps);
if (!g_data) /* no luck, try the next driver */
continue;
p->grabber = g;
p->grabber_data = g_data;
/* update the status of the source */
p->status_index |= IS_ON;
/* print the new message in the message board */
update_device_info(env, index);
return 1; /* open succeded */
}
return 0; /* failure */
} else {
/* the grabber must be closed */
p->grabber_data = p->grabber->close(p->grabber_data);
p->grabber = NULL;
/* dev_buf is already freed by grabber->close() */
p->dev_buf = NULL;
/* update the status of the source */
p->status_index &= ~IS_ON;
/* print the new message in the message board */
update_device_info(env, index);
return 2; /* closed */
}
}
/*
* Handle SDL_MOUSEBUTTONDOWN type, finding the palette
* index value and calling the right callback.
*
* x, y are referred to the upper left corner of the main SDL window.
*/
static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button)
{
uint8_t index = KEY_OUT_OF_KEYPAD; /* the key or region of the display we clicked on */
struct gui_info *gui = env->gui;
int i; /* integer variable used as iterator */
int x; /* integer variable usable as a container */
/* total width of source device thumbnails */
int src_wins_tot_w = env->out.device_num*(SRC_WIN_W+BORDER)+BORDER;
/* x coordinate of the center of the keypad */
int x0 = MAX(env->rem_dpy.w+gui->keypad->w/2+2*BORDER, src_wins_tot_w/2);
#if 0
ast_log(LOG_WARNING, "event %d %d have %d/%d regions at %p\n",
button.x, button.y, gui->kp_used, gui->kp_size, gui->kp);
/* for each mousedown we end previous drag */
/* define keypad boundary */
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/* XXX this should be extended for clicks on different audio device markers */
if (button.y >= (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0)) {
/* if control reaches this point this means that the clicked point is
below the row of the additional sources windows*/
/* adjust the y coordinate as if additional devices windows were not present */
button.y -= (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0);
if (button.y < BORDER)
index = KEY_OUT_OF_KEYPAD;
else if (button.y >= MAX(MAX(env->rem_dpy.h, env->loc_dpy.h), gui->keypad->h))
index = KEY_OUT_OF_KEYPAD;
else if (button.x < x0 - gui->keypad->w/2 - BORDER - env->rem_dpy.w)
index = KEY_OUT_OF_KEYPAD;
else if (button.x < x0 - gui->keypad->w/2 - BORDER)
index = KEY_REM_DPY;
else if (button.x < x0 - gui->keypad->w/2)
index = KEY_OUT_OF_KEYPAD;
else if (button.x >= x0 + gui->keypad->w/2 + BORDER + env->loc_dpy.w)
index = KEY_OUT_OF_KEYPAD;
else if (button.x >= x0 + gui->keypad->w/2 + BORDER)
index = KEY_LOC_DPY;
else if (button.x >= x0 + gui->keypad->w/2)
index = KEY_OUT_OF_KEYPAD;
else if (gui->kp) {
/* we have to calculate the first coordinate
inside the keypad before calling the kp_match_area*/
int x_keypad = button.x - (x0 - gui->keypad->w/2);
/* find the key clicked (if one was clicked) */
for (i = 0; i < gui->kp_used; i++) {
if (kp_match_area(&gui->kp[i],x_keypad, button.y - BORDER)) {
index = gui->kp[i].c;
break;
}
} else if (button.y < BORDER) {
index = KEY_OUT_OF_KEYPAD;
} else { /* we are in the thumbnail area */
x = x0 - src_wins_tot_w/2 + BORDER;
if (button.y >= BORDER + SRC_WIN_H)
index = KEY_OUT_OF_KEYPAD;
else if (button.x < x)
index = KEY_OUT_OF_KEYPAD;
else if (button.x < x + src_wins_tot_w - BORDER) {
/* note that the additional device windows
are numbered from left to right
starting from 0, with a maximum of 8, the index associated on a click is:
KEY_SRCS_WIN + number_of_the_window */
for (i = 1; i <= env->out.device_num; i++) {
if (button.x < x+i*(SRC_WIN_W+BORDER)-BORDER) {
index = KEY_SRCS_WIN+i-1;
break;
} else if (button.x < x+i*(SRC_WIN_W+BORDER)) {
index = KEY_OUT_OF_KEYPAD;
break;
}
}
} else
index = KEY_OUT_OF_KEYPAD;
}
/* exec the function */
if (index < 128) { /* surely clicked on the keypad, don't care which key */
keypad_digit(env, index);
return;
}
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else if (index >= KEY_SRCS_WIN && index < KEY_SRCS_WIN+env->out.device_num) {
index -= KEY_SRCS_WIN; /* index of the window, equal to the device index in the table */
/* if one of the additional device windows is clicked with
left or right mouse button, we have to switch to that device */
if (button.button == SDL_BUTTON_RIGHT || button.button == SDL_BUTTON_LEFT) {
switch_video_out(env, index, button.button);
return;
}
/* turn on or off the devices selectively with other mouse buttons */
else {
int ret = turn_on_off(index, env);
/* print a message according to what happened */
if (!ret)
ast_log(LOG_WARNING, "unable to turn on device %s\n",
env->out.devices[index].name);
else if (ret == 1)
ast_log(LOG_WARNING, "device %s changed state to on\n",
env->out.devices[index].name);
else if (ret == 2)
ast_log(LOG_WARNING, "device %s changed state to off\n",
env->out.devices[index].name);
return;
}
}
/* XXX for future implementation
else if (click on audio source marker)
change audio source device
*/
switch (index) {
/* answer/close function */
case KEY_PICK_UP:
keypad_pick_up(env);
break;
case KEY_HANG_UP:
ast_cli_command(gui->outfd, "console hangup");
break;
/* other functions */
case KEY_MUTE: /* send or not send the audio */
case KEY_AUTOANSWER:
case KEY_SENDVIDEO: /* send or not send the video */
case KEY_PIP: /* activate/deactivate picture in picture mode */
case KEY_FREEZE: /* freeze/unfreeze the incoming video */
keypad_toggle(env, index);
break;
case KEY_LOCALVIDEO:
break;
case KEY_REMOTEVIDEO:
break;
#ifdef notyet /* XXX for future implementations */
case KEY_CAPTURE:
break;
#endif
case KEY_MESSAGEBOARD:
if (button.button == SDL_BUTTON_LEFT)
set_drag(&gui->drag, button.x, button.y, DRAG_MESSAGE);
break;
/* press outside the keypad. right increases size, center decreases, left drags */
case KEY_LOC_DPY:
case KEY_REM_DPY:
if (button.button == SDL_BUTTON_LEFT) {
/* values used to find the position of the picture in picture (if present) */
int pip_loc_x = (double)env->out.pip_x/env->enc_in.w * env->loc_dpy.w;
int pip_loc_y = (double)env->out.pip_y/env->enc_in.h * env->loc_dpy.h;
/* check if picture in picture is active and the click was on it */
if (index == KEY_LOC_DPY && env->out.picture_in_picture &&
button.x >= x0+gui->keypad->w/2+BORDER+pip_loc_x &&
button.x < x0+gui->keypad->w/2+BORDER+pip_loc_x+env->loc_dpy.w/3 &&
button.y >= BORDER+pip_loc_y &&
button.y < BORDER+pip_loc_y+env->loc_dpy.h/3) {
/* set the y cordinate to his previous value */
button.y += (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0);
/* starts dragging the picture inside the picture */
set_drag(&gui->drag, button.x, button.y, DRAG_PIP);
}
else if (index == KEY_LOC_DPY) {
/* set the y cordinate to his previous value */
button.y += (env->out.device_num ? SRC_WIN_H+2*BORDER+SRC_MSG_BD_H : 0);
/* click in the local display, but not on the PiP */
break;
} else {
char buf[128];
struct fbuf_t *fb = index == KEY_LOC_DPY ? &env->loc_dpy : &env->rem_dpy;
sprintf(buf, "%c%dx%d", button.button == SDL_BUTTON_RIGHT ? '>' : '<',
fb->w, fb->h);
video_geom(fb, buf);
sdl_setup(env);
/* writes messages in the source boards, those can be
modified during the execution, because of the events
this must be done here, otherwise the status of sources will not be
shown after sdl_setup */
for (i = 0; i < env->out.device_num; i++) {
update_device_info(env, i);
}
/* we also have to refresh other boards,
to avoid messages to disappear after video resize */
print_message(gui->bd_msg, " \b");
print_message(gui->bd_dialed, " \b");
}
break;
case KEY_OUT_OF_KEYPAD:
ast_log(LOG_WARNING, "nothing clicked, coordinates: %d, %d\n", button.x, button.y);
break;
case KEY_DIGIT_BACKGROUND:
break;
default:
ast_log(LOG_WARNING, "function not yet defined %i\n", index);
}
}
/*
* Handle SDL_KEYDOWN type event, put the key pressed
* in the dial buffer or in the text-message buffer,
* depending on the text_mode variable value.
*
* key is the SDLKey structure corresponding to the key pressed.
* Note that SDL returns modifiers (ctrl, shift, alt) as independent
* information so the key itself is not enough and we need to
* use a translation table, below - one line per entry,
* plain, shift, ctrl, ... using the first char as key.
static const char * const us_kbd_map[] = {
"`~", "1!", "2@", "3#", "4$", "5%", "6^",
"7&", "8*", "9(", "0)", "-_", "=+", "[{",
"]}", "\\|", ";:", "'\"", ",<", ".>", "/?",
"jJ\n",
NULL
};
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const char *s, **p = us_kbd_map;
int c = ks->sym;
if (c == '\r') /* map cr into lf */
c = '\n';
if (c >= SDLK_NUMLOCK && c <= SDLK_COMPOSE)
return 0; /* only a modifier */
if (ks->mod == 0)
return c;
while ((s = *p) && s[0] != c)
p++;
if (s) { /* see if we have a modifier and a chance to use it */
int l = strlen(s), mod = 0;
if (l > 1)
mod |= (ks->mod & KMOD_SHIFT) ? 1 : 0;
if (l > 2 + mod)
mod |= (ks->mod & KMOD_CTRL) ? 2 : 0;
if (l > 4 + mod)
mod |= (ks->mod & KMOD_ALT) ? 4 : 0;
c = s[mod];
}
if (ks->mod & (KMOD_CAPS|KMOD_SHIFT) && c >= 'a' && c <='z')
c += 'A' - 'a';
return c;
}
static void handle_keyboard_input(struct video_desc *env, SDL_keysym *ks)
{
char buf[2] = { map_key(ks), '\0' };
struct gui_info *gui = env->gui;
if (buf[0] == 0) /* modifier ? */
return;
switch (gui->kb_output) {
default:
break;
case KO_INPUT: /* to be completed */
break;
case KO_MESSAGE:
if (gui->bd_msg) {
print_message(gui->bd_msg, buf);
if (buf[0] == '\r' || buf[0] == '\n') {
keypad_pick_up(env);
}
break;
case KO_DIALED: /* to be completed */
break;
}
return;
}
static void grabber_move(struct video_device *, int dx, int dy);
int compute_drag(int *start, int end, int magnifier);
int compute_drag(int *start, int end, int magnifier)
{
int delta = end - *start;
#define POLARITY -1
/* add a small quadratic term */
delta += delta * delta * (delta > 0 ? 1 : -1 )/100;
delta *= POLARITY * magnifier;
#undef POLARITY
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/*! \brief This function moves the picture in picture,
* controlling the limits of the containing buffer
* to avoid problems deriving from going through the limits.
*
* \param env = pointer to the descriptor of the video environment
* \param dx = the variation of the x position
* \param dy = the variation of the y position
*/
static void pip_move(struct video_desc* env, int dx, int dy) {
int new_pip_x = env->out.pip_x+dx;
int new_pip_y = env->out.pip_y+dy;
/* going beyond the left borders */
if (new_pip_x < 0)
new_pip_x = 0;
/* going beyond the right borders */
else if (new_pip_x > env->enc_in.w - env->enc_in.w/3)
new_pip_x = env->enc_in.w - env->enc_in.w/3;
/* going beyond the top borders */
if (new_pip_y < 0)
new_pip_y = 0;
/* going beyond the bottom borders */
else if (new_pip_y > env->enc_in.h - env->enc_in.h/3)
new_pip_y = env->enc_in.h - env->enc_in.h/3;
env->out.pip_x = new_pip_x;
env->out.pip_y = new_pip_y;
}
/*
* I am seeing some kind of deadlock or stall around
* SDL_PumpEvents() while moving the window on a remote X server
* (both xfree-4.4.0 and xorg 7.2)
* and windowmaker. It is unclear what causes it.
*/
/*! \brief refresh the screen, and also grab a bunch of events.
*/
static void eventhandler(struct video_desc *env, const char *caption)
#define N_EVENTS 32
int i, n;
SDL_Event ev[N_EVENTS];
if (caption)
SDL_WM_SetCaption(caption, NULL);
#define MY_EV (SDL_MOUSEBUTTONDOWN|SDL_KEYDOWN)
while ( (n = SDL_PeepEvents(ev, N_EVENTS, SDL_GETEVENT, SDL_ALLEVENTS)) > 0) {
for (i = 0; i < n; i++) {
#if 0
ast_log(LOG_WARNING, "------ event %d at %d %d\n",
ev[i].type, ev[i].button.x, ev[i].button.y);
#endif
switch (ev[i].type) {
default:
ast_log(LOG_WARNING, "------ event %d at %d %d\n",
ev[i].type, ev[i].button.x, ev[i].button.y);
break;
case SDL_ACTIVEEVENT:
#if 0 /* do not react, we don't want to die because the window is minimized */
if (ev[i].active.gain == 0 && ev[i].active.state & SDL_APPACTIVE) {
ast_log(LOG_WARNING, "/* somebody has killed us ? */\n");
ast_cli_command(gui->outfd, "stop now");
}
break;
case SDL_KEYUP: /* ignore, for the time being */
break;
case SDL_KEYDOWN:
handle_keyboard_input(env, &ev[i].key.keysym);
case SDL_MOUSEMOTION:
if (drag->drag_window == DRAG_LOCAL && env->out.device_num) {
/* move the capture source */
int dx = compute_drag(&drag->x_start, ev[i].motion.x, 3);