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  • Asterisk Patch/Coding Guidelines
    
    To be accepted into the codebase, all non-trivial changes must be
    disclaimed to Digium or placed in the public domain. For more information
    see http://bugs.digium.com
    
    
    Patches should be in the form of a unified (-u) diff, made from the directory
    above the top-level Asterisk source directory. For example:
    
    - the base code you are working from is in ~/work/asterisk-base
    - the changes are in ~/work/asterisk-new
    
    ~/work$ diff -urN asterisk-base asterisk-new
    
    All code, filenames, function names and comments must be in ENGLISH.
    
    Do not declare variables mid-function (e.g. like GNU lets you) since it is
    harder to read and not portable to GCC 2.95 and others.
    
    
    Don't annotate your changes with comments like "/* JMG 4/20/04 */";
    Comments should explain what the code does, not when something was changed
    or who changed it.
    
    Don't make unnecessary whitespace changes throughout the code.
    
    Don't use C++ type (//) comments.
    
    Try to match the existing formatting of the file you are working on.
    
    Functions and variables that are not intended to be global must be
    declared static.
    
    
    When reading integer numeric input with scanf (or variants), do _NOT_ use '%i'
    unless specifically want to allow non-base-10 input; '%d' is always a better
    choice, since it will not silently turn numbers with leading zeros into base-8.
    
    
    Roughly, Asterisk code formatting guidelines are generally equivalent to the 
    
    following:
    
    # indent -i4 -ts4 -br -brs -cdw -cli0 -ce -nbfda -npcs -npsl foo.c
    
    
    Function calls and arguments should be spaced in a consistent way across
    the codebase.
    GOOD: foo(arg1, arg2);
    GOOD: foo(arg1,arg2);	/* Acceptable but not preferred */
    BAD: foo (arg1, arg2);
    BAD: foo( arg1, arg2 );
    BAD: foo(arg1, arg2,arg3);
    
    Following are examples of how code should be formatted.
    
    Functions:
    int foo(int a, char *s)
    {
    	return 0;
    }
    
    If statements:
    if (foo) {
    	bar();
    } else {
    	blah();
    }
    
    Case statements:
    switch (foo) {
    
    Mark Spencer's avatar
    Mark Spencer committed
    case BAR:
    	blah();
    	break;
    case OTHER:
    	other();
    	break;
    }
    
    No nested statements without braces, e.g. no:
    
    for (x=0;x<5;x++)
    	if (foo) 
    		if (bar)
    			baz();
    
    instead do:
    for (x=0;x<5;x++) {
    	if (foo) {
    		if (bar)
    			baz();
    	}
    
    if (foo) {
       .... 50 lines of code ...
    } else {
      result = 0;
      return;
    }
    
    Instead, try to minimize the number of lines of code that need to be
    indented, by only indenting the shortest case of the 'if'
    statement, like so:
    
    if !(foo) {
      result = 0;
      return;
    }
    
    .... 50 lines of code ....
    
    When this technique is used properly, it makes functions much easier to read
    and follow, especially those with more than one or two 'setup' operations
    that must succeed for the rest of the function to be able to execute.
           
    
    Make sure you never use an uninitialized variable.  The compiler will 
    usually warn you if you do so.
    
    Name global variables (or local variables when you have a lot of them or
    are in a long function) something that will make sense to aliens who
    find your code in 100 years.  All variable names should be in lower 
    case.
    
    Make some indication in the name of global variables which represent
    options that they are in fact intended to be global.
     e.g.: static char global_something[80]
    
    When making applications, always ast_strdupa(data) to a local pointer if
    you intend to parse it.
     if(data)
      mydata = ast_strdupa(data);
    
    Always derefrence or localize pointers to things that are not yours like
    channel members in a channel that is not associated with the current 
    thread and for which you do not have a lock.
     channame = ast_strdupa(otherchan->name);
    
    If you do the same or a similar operation more than 1 time, make it a
    function or macro.
    
    Make sure you are not duplicating any functionality already found in an
    API call somewhere.  If you are duplicating functionality found in 
    another static function, consider the value of creating a new API call 
    which can be shared.
    
    When you achieve your desired functionalty, make another few refactor
    passes over the code to optimize it.
    
    Before submitting a patch, *read* the actual patch file to be sure that 
    all the changes you expect to be there are, and that there are no 
    surprising changes you did not expect.
    
    If you are asked to make changes to your patch, there is a good chance
    the changes will introduce bugs, check it even more at this stage.
    
    Avoid needless malloc(),strdup() calls.  If you only need the value in
    the scope of your function try ast_strdupa() or declare struts static
    and pass them as a pointer with &.
    
    If you are going to reuse a computable value, save it in a variable
    
    instead of recomputing it over and over.  This can prevent you from 
    making a mistake in subsequent computations, make it easier to correct
    if the formula has an error and may or may not help optimization but 
    will at least help readability.
    
    Just an example, so don't over analyze it, that'd be a shame:
    
    
    const char *prefix = "pre";	
    const char *postfix = "post";
    char *newname = NULL;
    char *name = "data";
    
    if (name && (newname = (char *) alloca(strlen(name) + strlen(prefix) + strlen(postfix) + 3)))
    	snprintf(newname, strlen(name) + strlen(prefix) + strlen(postfix) + 3, "%s/%s/%s", prefix, name, postfix);
    
    const char *prefix = "pre";
    const char *postfix = "post";
    char *newname = NULL;
    char *name = "data";
    int len = 0;
    
    if (name && (len = strlen(name) + strlen(prefix) + strlen(postfix) + 3) && (newname = (char *) alloca(len)))
    	snprintf(newname, len, "%s/%s/%s", prefix, name, postfix);
    
    
    
    Use const on pointers which your function will not be modifying, as this 
    allows the compiler to make certain optimizations.
    
    Don't use strncpy for copying whole strings; it does not guarantee that the
    output buffer will be null-terminated. Use ast_copy_string instead, which
    is also slightly more efficient (and allows passing the actual buffer
    size, which makes the code clearer).
    
    
    When allocating/zeroing memory for a structure, try to use code like this:
    
    struct foo *tmp;
    
    ...
    
    tmp = malloc(sizeof(*tmp));
    if (tmp)
      memset(tmp, 0, sizeof(*tmp));
    
    This eliminates duplication of the 'struct foo' identifier, which makes the
    code easier to read and also ensures that if it is copy-and-pasted it won't
    require as much editing. In fact, you can even use:
    
    struct foo *tmp;
    
    ...
    
    tmp = calloc(1, sizeof(*tmp));
    
    This will allocate and zero the memory in a single operation.
    
    
    == CLI Commands ==
    
    New CLI commands should be named using the module's name, followed by a verb
    and then any parameters that the command needs. For example:
    
    *CLI> iax2 show peer <peername>
    
    not
    
    *CLI> show iax2 peer <peername>
    
    
    == New dialplan applications/functions ==
    
    There are two methods of adding functionality to the Asterisk
    dialplan: applications and functions. Applications (found generally in
    the apps/ directory) should be collections of code that interact with
    a channel and/or user in some significant way. Functions (which can be
    provided by any type of module) are used when the provided
    functionality is simple... getting/retrieving a value, for
    example. Functions should also be used when the operation is in no way
    related to a channel (a computation or string operation, for example).
    
    Applications are registered and invoked using the
    ast_register_application function; see the apps/app_skel.c file for an
    example.
    
    
    Functions are registered using 'struct ast_custom_function'
    
    structures and the ast_custom_function_register function.