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/*
* astobj2_hash - Hash table implementation for astobj2.
*
* Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*! \file
*
* \brief Hash table functions implementing astobj2 containers.
*
* \author Richard Mudgett <rmudgett@digium.com>
*/
#include "asterisk.h"
#include "asterisk/_private.h"
#include "asterisk/astobj2.h"
#include "astobj2_private.h"
#include "astobj2_container_private.h"
#include "asterisk/dlinkedlists.h"
#include "asterisk/utils.h"
/*!
* A structure to create a linked list of entries,
* used within a bucket.
*/
struct hash_bucket_node {
/*!
* \brief Items common to all container nodes.
* \note Must be first in the specific node struct.
*/
struct ao2_container_node common;
/*! Next node links in the list. */
AST_DLLIST_ENTRY(hash_bucket_node) links;
/*! Hash bucket holding the node. */
int my_bucket;
};
struct hash_bucket {
/*! List of objects held in the bucket. */
AST_DLLIST_HEAD_NOLOCK(, hash_bucket_node) list;
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#if defined(AO2_DEBUG)
/*! Number of elements currently in the bucket. */
int elements;
/*! Maximum number of elements in the bucket. */
int max_elements;
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#endif /* defined(AO2_DEBUG) */
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};
/*!
* A hash container in addition to values common to all
* container types, stores the hash callback function, the
* number of hash buckets, and the hash bucket heads.
*/
struct ao2_container_hash {
/*!
* \brief Items common to all containers.
* \note Must be first in the specific container struct.
*/
struct ao2_container common;
ao2_hash_fn *hash_fn;
/*! Number of hash buckets in this container. */
int n_buckets;
/*! Hash bucket array of n_buckets. Variable size. */
struct hash_bucket buckets[0];
};
/*! Traversal state to restart a hash container traversal. */
struct hash_traversal_state {
/*! Active sort function in the traversal if not NULL. */
ao2_sort_fn *sort_fn;
/*! Saved comparison callback arg pointer. */
void *arg;
/*! Starting hash bucket */
int bucket_start;
/*! Stopping hash bucket */
int bucket_last;
/*! Saved search flags to control traversing the container. */
enum search_flags flags;
/*! TRUE if it is a descending search */
unsigned int descending:1;
};
struct hash_traversal_state_check {
/*
* If we have a division by zero compile error here then there
* is not enough room for the state. Increase AO2_TRAVERSAL_STATE_SIZE.
*/
char check[1 / (AO2_TRAVERSAL_STATE_SIZE / sizeof(struct hash_traversal_state))];
};
/*!
* \internal
* \brief Create an empty copy of this container.
* \since 14.0.0
*
* \param self Container to operate upon.
* \param tag used for debugging.
* \param file Debug file name invoked from
* \param line Debug line invoked from
* \param func Debug function name invoked from
*
* \retval empty-clone-container on success.
* \retval NULL on error.
*/
static struct ao2_container *hash_ao2_alloc_empty_clone(struct ao2_container_hash *self,
const char *tag, const char *file, int line, const char *func)
if (!__is_ao2_object(self, file, line, func)) {
return NULL;
}
return __ao2_container_alloc_hash(ao2_options_get(self), self->common.options,
self->n_buckets, self->hash_fn, self->common.sort_fn, self->common.cmp_fn,
tag, file, line, func);
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}
/*!
* \internal
* \brief Destroy a hash container list node.
* \since 12.0.0
*
* \param v_doomed Container node to destroy.
*
* \details
* The container node unlinks itself from the container as part
* of its destruction. The node must be destroyed while the
* container is already locked.
*
* \note The container must be locked when the node is
* unreferenced.
*
* \return Nothing
*/
static void hash_ao2_node_destructor(void *v_doomed)
{
struct hash_bucket_node *doomed = v_doomed;
if (doomed->common.is_linked) {
struct ao2_container_hash *my_container;
struct hash_bucket *bucket;
/*
* Promote to write lock if not already there. Since
* adjust_lock() can potentially release and block waiting for a
* write lock, care must be taken to ensure that node references
* are released before releasing the container references.
*
* Node references held by an iterator can only be held while
* the iterator also holds a reference to the container. These
* node references must be unreferenced before the container can
* be unreferenced to ensure that the node will not get a
* negative reference and the destructor called twice for the
* same node.
*/
my_container = (struct ao2_container_hash *) doomed->common.my_container;
#ifdef AST_DEVMODE
is_ao2_object(my_container);
#endif
__adjust_lock(my_container, AO2_LOCK_REQ_WRLOCK, 1);
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#if defined(AO2_DEBUG)
if (!my_container->common.destroying
&& ao2_container_check(doomed->common.my_container, OBJ_NOLOCK)) {
ast_log(LOG_ERROR, "Container integrity failed before node deletion.\n");
}
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#endif /* defined(AO2_DEBUG) */
bucket = &my_container->buckets[doomed->my_bucket];
AST_DLLIST_REMOVE(&bucket->list, doomed, links);
AO2_DEVMODE_STAT(--my_container->common.nodes);
}
/*
* We could have an object in the node if the container is being
* destroyed or the node had not been linked in yet.
*/
if (doomed->common.obj) {
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__container_unlink_node(&doomed->common, AO2_UNLINK_NODE_UNLINK_OBJECT);
}
}
/*!
* \internal
* \brief Create a new container node.
* \since 12.0.0
*
* \param self Container to operate upon.
* \param obj_new Object to put into the node.
* \param tag used for debugging.
* \param file Debug file name invoked from
* \param line Debug line invoked from
* \param func Debug function name invoked from
*
* \retval initialized-node on success.
* \retval NULL on error.
*/
static struct hash_bucket_node *hash_ao2_new_node(struct ao2_container_hash *self, void *obj_new, const char *tag, const char *file, int line, const char *func)
{
struct hash_bucket_node *node;
int i;
node = ao2_t_alloc_options(sizeof(*node), hash_ao2_node_destructor, AO2_ALLOC_OPT_LOCK_NOLOCK, NULL);
if (!node) {
return NULL;
}
i = abs(self->hash_fn(obj_new, OBJ_SEARCH_OBJECT) % self->n_buckets);
__ao2_ref(obj_new, +1, tag ?: "Container node creation", file, line, func);
node->common.obj = obj_new;
node->common.my_container = (struct ao2_container *) self;
node->my_bucket = i;
return node;
}
/*!
* \internal
* \brief Insert a node into this container.
* \since 12.0.0
*
* \param self Container to operate upon.
* \param node Container node to insert into the container.
*
* \return enum ao2_container_insert value.
*/
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static enum ao2_container_insert hash_ao2_insert_node(struct ao2_container_hash *self,
struct hash_bucket_node *node)
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{
int cmp;
struct hash_bucket *bucket;
struct hash_bucket_node *cur;
ao2_sort_fn *sort_fn;
uint32_t options;
bucket = &self->buckets[node->my_bucket];
sort_fn = self->common.sort_fn;
options = self->common.options;
if (options & AO2_CONTAINER_ALLOC_OPT_INSERT_BEGIN) {
if (sort_fn) {
AST_DLLIST_TRAVERSE_BACKWARDS_SAFE_BEGIN(&bucket->list, cur, links) {
cmp = sort_fn(cur->common.obj, node->common.obj, OBJ_SEARCH_OBJECT);
if (cmp > 0) {
continue;
}
if (cmp < 0) {
AST_DLLIST_INSERT_AFTER_CURRENT(node, links);
return AO2_CONTAINER_INSERT_NODE_INSERTED;
}
switch (options & AO2_CONTAINER_ALLOC_OPT_DUPS_MASK) {
default:
case AO2_CONTAINER_ALLOC_OPT_DUPS_ALLOW:
break;
case AO2_CONTAINER_ALLOC_OPT_DUPS_REJECT:
/* Reject all objects with the same key. */
return AO2_CONTAINER_INSERT_NODE_REJECTED;
case AO2_CONTAINER_ALLOC_OPT_DUPS_OBJ_REJECT:
if (cur->common.obj == node->common.obj) {
/* Reject inserting the same object */
return AO2_CONTAINER_INSERT_NODE_REJECTED;
}
break;
case AO2_CONTAINER_ALLOC_OPT_DUPS_REPLACE:
SWAP(cur->common.obj, node->common.obj);
ao2_t_ref(node, -1, NULL);
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return AO2_CONTAINER_INSERT_NODE_OBJ_REPLACED;
}
}
AST_DLLIST_TRAVERSE_BACKWARDS_SAFE_END;
}
AST_DLLIST_INSERT_HEAD(&bucket->list, node, links);
} else {
if (sort_fn) {
AST_DLLIST_TRAVERSE_SAFE_BEGIN(&bucket->list, cur, links) {
cmp = sort_fn(cur->common.obj, node->common.obj, OBJ_SEARCH_OBJECT);
if (cmp < 0) {
continue;
}
if (cmp > 0) {
AST_DLLIST_INSERT_BEFORE_CURRENT(node, links);
return AO2_CONTAINER_INSERT_NODE_INSERTED;
}
switch (options & AO2_CONTAINER_ALLOC_OPT_DUPS_MASK) {
default:
case AO2_CONTAINER_ALLOC_OPT_DUPS_ALLOW:
break;
case AO2_CONTAINER_ALLOC_OPT_DUPS_REJECT:
/* Reject all objects with the same key. */
return AO2_CONTAINER_INSERT_NODE_REJECTED;
case AO2_CONTAINER_ALLOC_OPT_DUPS_OBJ_REJECT:
if (cur->common.obj == node->common.obj) {
/* Reject inserting the same object */
return AO2_CONTAINER_INSERT_NODE_REJECTED;
}
break;
case AO2_CONTAINER_ALLOC_OPT_DUPS_REPLACE:
SWAP(cur->common.obj, node->common.obj);
ao2_t_ref(node, -1, NULL);
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return AO2_CONTAINER_INSERT_NODE_OBJ_REPLACED;
}
}
AST_DLLIST_TRAVERSE_SAFE_END;
}
AST_DLLIST_INSERT_TAIL(&bucket->list, node, links);
}
return AO2_CONTAINER_INSERT_NODE_INSERTED;
}
/*!
* \internal
* \brief Find the first hash container node in a traversal.
* \since 12.0.0
*
* \param self Container to operate upon.
* \param flags search_flags to control traversing the container
* \param arg Comparison callback arg parameter.
* \param state Traversal state to restart hash container traversal.
*
* \retval node-ptr of found node (Reffed).
* \retval NULL when no node found.
*/
static struct hash_bucket_node *hash_ao2_find_first(struct ao2_container_hash *self, enum search_flags flags, void *arg, struct hash_traversal_state *state)
{
struct hash_bucket_node *node;
int bucket_cur;
int cmp;
memset(state, 0, sizeof(*state));
state->arg = arg;
state->flags = flags;
/* Determine traversal order. */
switch (flags & OBJ_ORDER_MASK) {
case OBJ_ORDER_POST:
case OBJ_ORDER_DESCENDING:
state->descending = 1;
break;
case OBJ_ORDER_PRE:
case OBJ_ORDER_ASCENDING:
default:
break;
}
/*
* If lookup by pointer or search key, run the hash and optional
* sort functions. Otherwise, traverse the whole container.
*/
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_OBJECT:
case OBJ_SEARCH_KEY:
/* we know hash can handle this case */
bucket_cur = abs(self->hash_fn(arg, flags & OBJ_SEARCH_MASK)
% self->n_buckets);
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state->sort_fn = self->common.sort_fn;
break;
case OBJ_SEARCH_PARTIAL_KEY:
/* scan all buckets for partial key matches */
bucket_cur = -1;
state->sort_fn = self->common.sort_fn;
break;
default:
/* don't know, let's scan all buckets */
bucket_cur = -1;
state->sort_fn = NULL;
break;
}
if (state->descending) {
/*
* Determine the search boundaries of a descending traversal.
*
* bucket_cur downto state->bucket_last
*/
if (bucket_cur < 0) {
bucket_cur = self->n_buckets - 1;
state->bucket_last = 0;
} else {
state->bucket_last = bucket_cur;
}
state->bucket_start = bucket_cur;
/* For each bucket */
for (; state->bucket_last <= bucket_cur; --bucket_cur) {
/* For each node in the bucket. */
for (node = AST_DLLIST_LAST(&self->buckets[bucket_cur].list);
node;
node = AST_DLLIST_PREV(node, links)) {
if (!node->common.obj) {
/* Node is empty */
continue;
}
if (state->sort_fn) {
/* Filter node through the sort_fn */
cmp = state->sort_fn(node->common.obj, arg, flags & OBJ_SEARCH_MASK);
if (cmp > 0) {
continue;
}
if (cmp < 0) {
/* No more nodes in this bucket are possible to match. */
break;
}
}
/* We have the first traversal node */
ao2_t_ref(node, +1, NULL);
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return node;
}
}
} else {
/*
* Determine the search boundaries of an ascending traversal.
*
* bucket_cur to state->bucket_last-1
*/
if (bucket_cur < 0) {
bucket_cur = 0;
state->bucket_last = self->n_buckets;
} else {
state->bucket_last = bucket_cur + 1;
}
state->bucket_start = bucket_cur;
/* For each bucket */
for (; bucket_cur < state->bucket_last; ++bucket_cur) {
/* For each node in the bucket. */
for (node = AST_DLLIST_FIRST(&self->buckets[bucket_cur].list);
node;
node = AST_DLLIST_NEXT(node, links)) {
if (!node->common.obj) {
/* Node is empty */
continue;
}
if (state->sort_fn) {
/* Filter node through the sort_fn */
cmp = state->sort_fn(node->common.obj, arg, flags & OBJ_SEARCH_MASK);
if (cmp < 0) {
continue;
}
if (cmp > 0) {
/* No more nodes in this bucket are possible to match. */
break;
}
}
/* We have the first traversal node */
ao2_t_ref(node, +1, NULL);
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return node;
}
}
}
return NULL;
}
/*!
* \internal
* \brief Find the next hash container node in a traversal.
* \since 12.0.0
*
* \param self Container to operate upon.
* \param state Traversal state to restart hash container traversal.
* \param prev Previous node returned by the traversal search functions.
* The ref ownership is passed back to this function.
*
* \retval node-ptr of found node (Reffed).
* \retval NULL when no node found.
*/
static struct hash_bucket_node *hash_ao2_find_next(struct ao2_container_hash *self, struct hash_traversal_state *state, struct hash_bucket_node *prev)
{
struct hash_bucket_node *node;
void *arg;
enum search_flags flags;
int bucket_cur;
int cmp;
arg = state->arg;
flags = state->flags;
bucket_cur = prev->my_bucket;
node = prev;
/*
* This function is structured the same as hash_ao2_find_first()
* intentionally. We are resuming the search loops from
* hash_ao2_find_first() in order to find the next node. The
* search loops must be resumed where hash_ao2_find_first()
* returned with the first node.
*/
if (state->descending) {
goto hash_descending_resume;
/* For each bucket */
for (; state->bucket_last <= bucket_cur; --bucket_cur) {
/* For each node in the bucket. */
for (node = AST_DLLIST_LAST(&self->buckets[bucket_cur].list);
node;
node = AST_DLLIST_PREV(node, links)) {
if (!node->common.obj) {
/* Node is empty */
continue;
}
if (state->sort_fn) {
/* Filter node through the sort_fn */
cmp = state->sort_fn(node->common.obj, arg, flags & OBJ_SEARCH_MASK);
if (cmp > 0) {
continue;
}
if (cmp < 0) {
/* No more nodes in this bucket are possible to match. */
break;
}
}
/* We have the next traversal node */
ao2_t_ref(node, +1, NULL);
/*
* Dereferencing the prev node may result in our next node
* object being removed by another thread. This could happen if
* the container uses RW locks and the container was read
* locked.
*/
ao2_t_ref(prev, -1, NULL);
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if (node->common.obj) {
return node;
}
prev = node;
hash_descending_resume:;
}
}
} else {
goto hash_ascending_resume;
/* For each bucket */
for (; bucket_cur < state->bucket_last; ++bucket_cur) {
/* For each node in the bucket. */
for (node = AST_DLLIST_FIRST(&self->buckets[bucket_cur].list);
node;
node = AST_DLLIST_NEXT(node, links)) {
if (!node->common.obj) {
/* Node is empty */
continue;
}
if (state->sort_fn) {
/* Filter node through the sort_fn */
cmp = state->sort_fn(node->common.obj, arg, flags & OBJ_SEARCH_MASK);
if (cmp < 0) {
continue;
}
if (cmp > 0) {
/* No more nodes in this bucket are possible to match. */
break;
}
}
/* We have the next traversal node */
ao2_t_ref(node, +1, NULL);
/*
* Dereferencing the prev node may result in our next node
* object being removed by another thread. This could happen if
* the container uses RW locks and the container was read
* locked.
*/
ao2_t_ref(prev, -1, NULL);
if (node->common.obj) {
return node;
}
prev = node;
hash_ascending_resume:;
}
}
}
/* No more nodes in the container left to traverse. */
ao2_t_ref(prev, -1, NULL);
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return NULL;
}
/*!
* \internal
* \brief Find the next non-empty iteration node in the container.
* \since 12.0.0
*
* \param self Container to operate upon.
* \param node Previous node returned by the iterator.
* \param flags search_flags to control iterating the container.
* Only AO2_ITERATOR_DESCENDING is useful by the method.
*
* \note The container is already locked.
*
* \retval node on success.
* \retval NULL on error or no more nodes in the container.
*/
static struct hash_bucket_node *hash_ao2_iterator_next(struct ao2_container_hash *self, struct hash_bucket_node *node, enum ao2_iterator_flags flags)
{
int cur_bucket;
if (flags & AO2_ITERATOR_DESCENDING) {
if (node) {
cur_bucket = node->my_bucket;
/* Find next non-empty node. */
for (;;) {
node = AST_DLLIST_PREV(node, links);
if (!node) {
break;
}
if (node->common.obj) {
/* Found a non-empty node. */
return node;
}
}
} else {
/* Find first non-empty node. */
cur_bucket = self->n_buckets;
}
/* Find a non-empty node in the remaining buckets */
while (0 <= --cur_bucket) {
node = AST_DLLIST_LAST(&self->buckets[cur_bucket].list);
while (node) {
if (node->common.obj) {
/* Found a non-empty node. */
return node;
}
node = AST_DLLIST_PREV(node, links);
}
}
} else {
if (node) {
cur_bucket = node->my_bucket;
/* Find next non-empty node. */
for (;;) {
node = AST_DLLIST_NEXT(node, links);
if (!node) {
break;
}
if (node->common.obj) {
/* Found a non-empty node. */
return node;
}
}
} else {
/* Find first non-empty node. */
cur_bucket = -1;
}
/* Find a non-empty node in the remaining buckets */
while (++cur_bucket < self->n_buckets) {
node = AST_DLLIST_FIRST(&self->buckets[cur_bucket].list);
while (node) {
if (node->common.obj) {
/* Found a non-empty node. */
return node;
}
node = AST_DLLIST_NEXT(node, links);
}
}
}
/* No more nodes to visit in the container. */
return NULL;
}
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committed
#if defined(AO2_DEBUG)
/*!
* \internal
* \brief Increment the hash container linked object statistic.
* \since 12.0.0
*
* \param hash Container to operate upon.
* \param hash_node Container node linking object to.
*
* \return Nothing
*/
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static void hash_ao2_link_node_stat(struct ao2_container *hash, struct ao2_container_node *hash_node)
{
struct ao2_container_hash *self = (struct ao2_container_hash *) hash;
struct hash_bucket_node *node = (struct hash_bucket_node *) hash_node;
int i = node->my_bucket;
++self->buckets[i].elements;
if (self->buckets[i].max_elements < self->buckets[i].elements) {
self->buckets[i].max_elements = self->buckets[i].elements;
}
}
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#endif /* defined(AO2_DEBUG) */
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#if defined(AO2_DEBUG)
/*!
* \internal
* \brief Decrement the hash container linked object statistic.
* \since 12.0.0
*
* \param hash Container to operate upon.
* \param hash_node Container node unlinking object from.
*
* \return Nothing
*/
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static void hash_ao2_unlink_node_stat(struct ao2_container *hash, struct ao2_container_node *hash_node)
{
struct ao2_container_hash *self = (struct ao2_container_hash *) hash;
struct hash_bucket_node *node = (struct hash_bucket_node *) hash_node;
--self->buckets[node->my_bucket].elements;
}
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#endif /* defined(AO2_DEBUG) */
/*!
* \internal
*
* \brief Destroy this container.
* \since 12.0.0
*
* \param self Container to operate upon.
*
* \return Nothing
*/
static void hash_ao2_destroy(struct ao2_container_hash *self)
{
int idx;
/* Check that the container no longer has any nodes */
for (idx = self->n_buckets; idx--;) {
if (!AST_DLLIST_EMPTY(&self->buckets[idx].list)) {
ast_log(LOG_ERROR, "Node ref leak. Hash container still has nodes!\n");
ast_assert(0);
break;
}
}
}
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#if defined(AO2_DEBUG)
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/*!
* \internal
* \brief Display contents of the specified container.
* \since 12.0.0
*
* \param self Container to dump.
* \param where User data needed by prnt to determine where to put output.
* \param prnt Print output callback function to use.
* \param prnt_obj Callback function to print the given object's key. (NULL if not available)
*
* \return Nothing
*/
static void hash_ao2_dump(struct ao2_container_hash *self, void *where, ao2_prnt_fn *prnt, ao2_prnt_obj_fn *prnt_obj)
{
#define FORMAT "%6s, %16s, %16s, %16s, %16s, %s\n"
#define FORMAT2 "%6d, %16p, %16p, %16p, %16p, "
int bucket;
int suppressed_buckets = 0;
struct hash_bucket_node *node;
prnt(where, "Number of buckets: %d\n\n", self->n_buckets);
prnt(where, FORMAT, "Bucket", "Node", "Prev", "Next", "Obj", "Key");
for (bucket = 0; bucket < self->n_buckets; ++bucket) {
node = AST_DLLIST_FIRST(&self->buckets[bucket].list);
if (node) {
suppressed_buckets = 0;
do {
prnt(where, FORMAT2,
bucket,
node,
AST_DLLIST_PREV(node, links),
AST_DLLIST_NEXT(node, links),
node->common.obj);
if (node->common.obj && prnt_obj) {
prnt_obj(node->common.obj, where, prnt);
}
prnt(where, "\n");
node = AST_DLLIST_NEXT(node, links);
} while (node);
} else if (!suppressed_buckets) {
suppressed_buckets = 1;
prnt(where, "...\n");
}
}
#undef FORMAT
#undef FORMAT2
}
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#endif /* defined(AO2_DEBUG) */
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#if defined(AO2_DEBUG)
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/*!
* \internal
* \brief Display statistics of the specified container.
* \since 12.0.0
*
* \param self Container to display statistics.
* \param where User data needed by prnt to determine where to put output.
* \param prnt Print output callback function to use.
*
* \note The container is already locked for reading.
*
* \return Nothing
*/
static void hash_ao2_stats(struct ao2_container_hash *self, void *where, ao2_prnt_fn *prnt)
{
#define FORMAT "%10.10s %10.10s %10.10s\n"
#define FORMAT2 "%10d %10d %10d\n"
int bucket;
int suppressed_buckets = 0;
prnt(where, "Number of buckets: %d\n\n", self->n_buckets);
prnt(where, FORMAT, "Bucket", "Objects", "Max");
for (bucket = 0; bucket < self->n_buckets; ++bucket) {
if (self->buckets[bucket].max_elements) {
suppressed_buckets = 0;
prnt(where, FORMAT2, bucket, self->buckets[bucket].elements,
self->buckets[bucket].max_elements);
} else if (!suppressed_buckets) {
suppressed_buckets = 1;
prnt(where, "...\n");
}
}
#undef FORMAT
#undef FORMAT2
}
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#endif /* defined(AO2_DEBUG) */
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#if defined(AO2_DEBUG)
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/*!
* \internal
* \brief Perform an integrity check on the specified container.
* \since 12.0.0
*
* \param self Container to check integrity.
*
* \note The container is already locked for reading.
*
* \retval 0 on success.
* \retval -1 on error.
*/
static int hash_ao2_integrity(struct ao2_container_hash *self)
{
int bucket_exp;
int bucket;
int count_obj;
int count_total_obj;
int count_total_node;
void *obj_last;
struct hash_bucket_node *node;
struct hash_bucket_node *prev;
struct hash_bucket_node *next;
count_total_obj = 0;
count_total_node = 0;
/* For each bucket in the container. */
for (bucket = 0; bucket < self->n_buckets; ++bucket) {
if (!AST_DLLIST_FIRST(&self->buckets[bucket].list)
&& !AST_DLLIST_LAST(&self->buckets[bucket].list)) {
/* The bucket list is empty. */
continue;
}
count_obj = 0;
obj_last = NULL;
/* Check bucket list links and nodes. */
node = AST_DLLIST_LAST(&self->buckets[bucket].list);
if (!node) {
ast_log(LOG_ERROR, "Bucket %d list tail is NULL when it should not be!\n",
bucket);
return -1;
}
if (AST_DLLIST_NEXT(node, links)) {
ast_log(LOG_ERROR, "Bucket %d list tail node is not the last node!\n",
bucket);
return -1;
}
node = AST_DLLIST_FIRST(&self->buckets[bucket].list);
if (!node) {
ast_log(LOG_ERROR, "Bucket %d list head is NULL when it should not be!\n",
bucket);
return -1;
}
if (AST_DLLIST_PREV(node, links)) {
ast_log(LOG_ERROR, "Bucket %d list head node is not the first node!\n",
bucket);
return -1;
}
for (; node; node = next) {
/* Check backward link. */
prev = AST_DLLIST_PREV(node, links);
if (prev) {
if (prev == node) {
ast_log(LOG_ERROR, "Bucket %d list node's prev pointer points to itself!\n",
bucket);
return -1;
}
if (node != AST_DLLIST_NEXT(prev, links)) {
ast_log(LOG_ERROR, "Bucket %d list node's prev node does not link back!\n",
bucket);
return -1;
}
} else if (node != AST_DLLIST_FIRST(&self->buckets[bucket].list)) {
ast_log(LOG_ERROR, "Bucket %d backward list chain is broken!\n",
bucket);
return -1;
}
/* Check forward link. */
next = AST_DLLIST_NEXT(node, links);
if (next) {
if (next == node) {
ast_log(LOG_ERROR, "Bucket %d list node's next pointer points to itself!\n",
bucket);
return -1;
}
if (node != AST_DLLIST_PREV(next, links)) {
ast_log(LOG_ERROR, "Bucket %d list node's next node does not link back!\n",
bucket);
return -1;
}
} else if (node != AST_DLLIST_LAST(&self->buckets[bucket].list)) {
ast_log(LOG_ERROR, "Bucket %d forward list chain is broken!\n",
bucket);
return -1;
}
if (bucket != node->my_bucket) {
ast_log(LOG_ERROR, "Bucket %d node claims to be in bucket %d!\n",
bucket, node->my_bucket);
return -1;
}
++count_total_node;
if (!node->common.obj) {
/* Node is empty. */
continue;
}
++count_obj;
/* Check container hash key for expected bucket. */
bucket_exp = abs(self->hash_fn(node->common.obj, OBJ_SEARCH_OBJECT)
% self->n_buckets);
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if (bucket != bucket_exp) {
ast_log(LOG_ERROR, "Bucket %d node hashes to bucket %d!\n",
bucket, bucket_exp);
return -1;
}
/* Check sort if configured. */
if (self->common.sort_fn) {
if (obj_last
&& self->common.sort_fn(obj_last, node->common.obj, OBJ_SEARCH_OBJECT) > 0) {
ast_log(LOG_ERROR, "Bucket %d nodes out of sorted order!\n",
bucket);
return -1;
}
obj_last = node->common.obj;
}
}
/* Check bucket obj count statistic. */
if (count_obj != self->buckets[bucket].elements) {
ast_log(LOG_ERROR, "Bucket %d object count of %d does not match stat of %d!\n",
bucket, count_obj, self->buckets[bucket].elements);
return -1;
}
/* Accumulate found object counts. */
count_total_obj += count_obj;
}
/* Check total obj count. */
if (count_total_obj != ao2_container_count(&self->common)) {
ast_log(LOG_ERROR,
"Total object count of %d does not match ao2_container_count() of %d!\n",
count_total_obj, ao2_container_count(&self->common));
return -1;
}