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  • /*
     * astobj2_hash - RBTree implementation for astobj2.
     *
     * Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
     *
     * See http://www.asterisk.org for more information about
     * the Asterisk project. Please do not directly contact
     * any of the maintainers of this project for assistance;
     * the project provides a web site, mailing lists and IRC
     * channels for your use.
     *
     * This program is free software, distributed under the terms of
     * the GNU General Public License Version 2. See the LICENSE file
     * at the top of the source tree.
     */
    
    /*! \file
     *
     * \brief RBTree functions implementing astobj2 containers.
     *
     * \author Richard Mudgett <rmudgett@digium.com>
     */
    
    #include "asterisk.h"
    
    ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
    
    #include "asterisk/_private.h"
    #include "asterisk/astobj2.h"
    #include "asterisk/utils.h"
    #include "astobj2_private.h"
    #include "astobj2_container_private.h"
    
    /*!
     * A structure to hold the object held by the container and
     * where it is located in it.
     *
     * A red-black tree has the following properties:
     *
     * 1) Every node is either black or red.
     *
     * 2) The root is black.
     *
     * 3) If a node has a NULL child, that "child" is considered
     * black.
     *
     * 4) If a node is red, then both of its children are black.
     *
     * 5) Every path from a node to a descendant NULL child has the
     * same number of black nodes.  (Including the black NULL
     * child.)
     */
    struct rbtree_node {
    	/*!
    	 * \brief Items common to all container nodes.
    	 * \note Must be first in the specific node struct.
    	 */
    	struct ao2_container_node common;
    	/*! Parent node of this node. NULL if this is the root node. */
    	struct rbtree_node *parent;
    	/*! Left child node of this node.  NULL if does not have this child. */
    	struct rbtree_node *left;
    	/*! Right child node of this node.  NULL if does not have this child. */
    	struct rbtree_node *right;
    	/*! TRUE if the node is red. */
    	unsigned int is_red:1;
    };
    
    /*!
     * A rbtree container in addition to values common to all
     * container types, stores the pointer to the root node of the
     * tree.
     */
    struct ao2_container_rbtree {
    	/*!
    	 * \brief Items common to all containers.
    	 * \note Must be first in the specific container struct.
    	 */
    	struct ao2_container common;
    	/*! Root node of the tree.  NULL if the tree is empty. */
    	struct rbtree_node *root;
    
    	struct {
    		/*! Fixup insert left cases 1-3 */
    		int fixup_insert_left[3];
    		/*! Fixup insert right cases 1-3 */
    		int fixup_insert_right[3];
    		/*! Fixup delete left cases 1-4 */
    		int fixup_delete_left[4];
    		/*! Fixup delete right cases 1-4 */
    		int fixup_delete_right[4];
    		/*! Deletion of node with number of children (0-2). */
    		int delete_children[3];
    	} stats;
    
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    };
    
    enum equal_node_bias {
    	/*! Bias search toward first matching node in the container. */
    	BIAS_FIRST,
    	/*! Bias search toward any matching node. */
    	BIAS_EQUAL,
    	/*! Bias search toward last matching node in the container. */
    	BIAS_LAST,
    };
    
    enum empty_node_direction {
    	GO_LEFT,
    	GO_RIGHT,
    };
    
    /*! Traversal state to restart a rbtree container traversal. */
    struct rbtree_traversal_state {
    	/*! Active sort function in the traversal if not NULL. */
    	ao2_sort_fn *sort_fn;
    	/*! Saved comparison callback arg pointer. */
    	void *arg;
    	/*! Saved search flags to control traversing the container. */
    	enum search_flags flags;
    };
    
    struct rbtree_traversal_state_check {
    	/*
    	 * If we have a division by zero compile error here then there
    	 * is not enough room for the state.  Increase AO2_TRAVERSAL_STATE_SIZE.
    	 */
    	char check[1 / (AO2_TRAVERSAL_STATE_SIZE / sizeof(struct rbtree_traversal_state))];
    };
    
    /*!
     * \internal
     * \brief Get the most left node in the tree.
     * \since 12.0.0
     *
     * \param node Starting node to find the most left node.
     *
     * \return Left most node.  Never NULL.
     */
    static struct rbtree_node *rb_node_most_left(struct rbtree_node *node)
    {
    	while (node->left) {
    		node = node->left;
    	}
    
    	return node;
    }
    
    /*!
     * \internal
     * \brief Get the most right node in the tree.
     * \since 12.0.0
     *
     * \param node Starting node to find the most right node.
     *
     * \return Right most node.  Never NULL.
     */
    static struct rbtree_node *rb_node_most_right(struct rbtree_node *node)
    {
    	while (node->right) {
    		node = node->right;
    	}
    
    	return node;
    }
    
    /*!
     * \internal
     * \brief Get the next node in ascending sequence.
     * \since 12.0.0
     *
     * \param node Starting node to find the next node.
     *
     * \retval node on success.
     * \retval NULL if no node.
     */
    static struct rbtree_node *rb_node_next(struct rbtree_node *node)
    {
    	if (node->right) {
    		return rb_node_most_left(node->right);
    	}
    
    	/* Find the parent that the node is a left child of. */
    	while (node->parent) {
    		if (node->parent->left == node) {
    			/* We are the left child.  The parent is the next node. */
    			return node->parent;
    		}
    		node = node->parent;
    	}
    	return NULL;
    }
    
    /*!
     * \internal
     * \brief Get the next node in descending sequence.
     * \since 12.0.0
     *
     * \param node Starting node to find the previous node.
     *
     * \retval node on success.
     * \retval NULL if no node.
     */
    static struct rbtree_node *rb_node_prev(struct rbtree_node *node)
    {
    	if (node->left) {
    		return rb_node_most_right(node->left);
    	}
    
    	/* Find the parent that the node is a right child of. */
    	while (node->parent) {
    		if (node->parent->right == node) {
    			/* We are the right child.  The parent is the previous node. */
    			return node->parent;
    		}
    		node = node->parent;
    	}
    	return NULL;
    }
    
    /*!
     * \internal
     * \brief Get the next node in pre-order sequence.
     * \since 12.0.0
     *
     * \param node Starting node to find the next node.
     *
     * \retval node on success.
     * \retval NULL if no node.
     */
    static struct rbtree_node *rb_node_pre(struct rbtree_node *node)
    {
    	/* Visit the children if the node has any. */
    	if (node->left) {
    		return node->left;
    	}
    	if (node->right) {
    		return node->right;
    	}
    
    	/* Time to go back up. */
    	for (;;) {
    		if (!node->parent) {
    			return NULL;
    		}
    		if (node->parent->left == node && node->parent->right) {
    			/*
    			 * We came up the left child and there's a right child.  Visit
    			 * it.
    			 */
    			return node->parent->right;
    		}
    		node = node->parent;
    	}
    }
    
    /*!
     * \internal
     * \brief Get the next node in post-order sequence.
     * \since 12.0.0
     *
     * \param node Starting node to find the next node.
     *
     * \retval node on success.
     * \retval NULL if no node.
     */
    static struct rbtree_node *rb_node_post(struct rbtree_node *node)
    {
    	/* This node's children have already been visited. */
    	for (;;) {
    		if (!node->parent) {
    			return NULL;
    		}
    		if (node->parent->left == node) {
    			/* We came up the left child. */
    			node = node->parent;
    
    			/*
    			 * Find the right child's left most childless node.
    			 */
    			while (node->right) {
    				node = rb_node_most_left(node->right);
    			}
    
    			/*
    			 * This node's left child has already been visited or it doesn't
    			 * have any children.
    			 */
    			return node;
    		}
    
    		/*
    		 * We came up the right child.
    		 *
    		 * This node's children have already been visited.  Time to
    		 * visit the parent.
    		 */
    		return node->parent;
    	}
    }
    
    /*!
     * \internal
     * \brief Get the next non-empty node in ascending sequence.
     * \since 12.0.0
     *
     * \param node Starting node to find the next node.
     *
     * \retval node on success.
     * \retval NULL if no node.
     */
    static struct rbtree_node *rb_node_next_full(struct rbtree_node *node)
    {
    	for (;;) {
    		node = rb_node_next(node);
    		if (!node || node->common.obj) {
    			return node;
    		}
    	}
    }
    
    /*!
     * \internal
     * \brief Get the next non-empty node in descending sequence.
     * \since 12.0.0
     *
     * \param node Starting node to find the previous node.
     *
     * \retval node on success.
     * \retval NULL if no node.
     */
    static struct rbtree_node *rb_node_prev_full(struct rbtree_node *node)
    {
    	for (;;) {
    		node = rb_node_prev(node);
    		if (!node || node->common.obj) {
    			return node;
    		}
    	}
    }
    
    /*!
     * \internal
     * \brief Determine which way to go from an empty node.
     * \since 12.0.0
     *
     * \param empty Empty node to determine which side obj_right goes on.
     * \param sort_fn Sort comparison function for non-empty nodes.
     * \param obj_right pointer to the (user-defined part) of an object.
     * \param flags flags from ao2_callback()
     *   OBJ_SEARCH_OBJECT - if set, 'obj_right', is an object.
     *   OBJ_SEARCH_KEY - if set, 'obj_right', is a search key item that is not an object.
     *   OBJ_SEARCH_PARTIAL_KEY - if set, 'obj_right', is a partial search key item that is not an object.
     * \param bias How to bias search direction for duplicates
     *
     * \return enum empty_node_direction to proceed.
     */
    static enum empty_node_direction rb_find_empty_direction(struct rbtree_node *empty, ao2_sort_fn *sort_fn, void *obj_right, enum search_flags flags, enum equal_node_bias bias)
    {
    	int cmp;
    	struct rbtree_node *cur;
    	struct rbtree_node *right_most;
    
    	/* Try for a quick definite go left. */
    	if (!empty->left) {
    		/* The empty node has no left child. */
    		return GO_RIGHT;
    	}
    	right_most = rb_node_most_right(empty->left);
    	if (right_most->common.obj) {
    		cmp = sort_fn(right_most->common.obj, obj_right, flags);
    		if (cmp < 0) {
    			return GO_RIGHT;
    		}
    		if (cmp == 0 && bias == BIAS_LAST) {
    			return GO_RIGHT;
    		}
    		return GO_LEFT;
    	}
    
    	/* Try for a quick definite go right. */
    	if (!empty->right) {
    		/* The empty node has no right child. */
    		return GO_LEFT;
    	}
    	cur = rb_node_most_left(empty->right);
    	if (cur->common.obj) {
    		cmp = sort_fn(cur->common.obj, obj_right, flags);
    		if (cmp > 0) {
    			return GO_LEFT;
    		}
    		if (cmp == 0 && bias == BIAS_FIRST) {
    			return GO_LEFT;
    		}
    		return GO_RIGHT;
    	}
    
    	/*
    	 * Have to scan the previous nodes from the right_most node of
    	 * the left subtree for the first non-empty node to determine
    	 * direction.
    	 */
    	cur = right_most;
    	for (;;) {
    		/* Find previous node. */
    		if (cur->left) {
    			cur = rb_node_most_right(cur->left);
    		} else {
    			/* Find the parent that the node is a right child of. */
    			for (;;) {
    				if (cur->parent == empty) {
    					/* The left side of the empty node is all empty nodes. */
    					return GO_RIGHT;
    				}
    				if (cur->parent->right == cur) {
    					/* We are the right child.  The parent is the previous node. */
    					cur = cur->parent;
    					break;
    				}
    				cur = cur->parent;
    			}
    		}
    
    		if (cur->common.obj) {
    			cmp = sort_fn(cur->common.obj, obj_right, flags);
    			if (cmp < 0) {
    				return GO_RIGHT;
    			}
    			if (cmp == 0 && bias == BIAS_LAST) {
    				return GO_RIGHT;
    			}
    			return GO_LEFT;
    		}
    	}
    }
    
    /*!
     * \internal
     * \brief Tree node rotation left.
     * \since 12.0.0
     *
     * \param self Container holding node.
     * \param node Node to perform a left rotation with.
     *
     *        p                         p
     *        |     Left rotation       |
     *        N        --->             Ch
     *       / \                       / \
     *      a  Ch                     N   c
     *        / \                    / \
     *       b   c                  a   b
     *
     * N = node
     * Ch = child
     * p = parent
     * a,b,c = other nodes that are unaffected by the rotation.
     *
     * \note It is assumed that the node's right child exists.
     *
     * \return Nothing
     */
    static void rb_rotate_left(struct ao2_container_rbtree *self, struct rbtree_node *node)
    {
    	struct rbtree_node *child;	/*!< Node's right child. */
    
    	child = node->right;
    
    	/* Link the node's parent to the child. */
    	if (!node->parent) {
    		/* Node is the root so we get a new root node. */
    		self->root = child;
    	} else if (node->parent->left == node) {
    		/* Node is a left child. */
    		node->parent->left = child;
    	} else {
    		/* Node is a right child. */
    		node->parent->right = child;
    	}
    	child->parent = node->parent;
    
    	/* Link node's right subtree to the child's left subtree. */
    	node->right = child->left;
    	if (node->right) {
    		node->right->parent = node;
    	}
    
    	/* Link the node to the child's left. */
    	node->parent = child;
    	child->left = node;
    }
    
    /*!
     * \internal
     * \brief Tree node rotation right.
     * \since 12.0.0
     *
     * \param self Container holding node.
     * \param node Node to perform a right rotation with.
     *
     *        p                         p
     *        |     Right rotation      |
     *        Ch                        N
     *       / \       <---            / \
     *      a  N                      Ch  c
     *        / \                    / \
     *       b   c                  a   b
     *
     * N = node
     * Ch = child
     * p = parent
     * a,b,c = other nodes that are unaffected by the rotation.
     *
     * \note It is assumed that the node's left child exists.
     *
     * \return Nothing
     */
    static void rb_rotate_right(struct ao2_container_rbtree *self, struct rbtree_node *node)
    {
    	struct rbtree_node *child;	/*!< Node's left child. */
    
    	child = node->left;
    
    	/* Link the node's parent to the child. */
    	if (!node->parent) {
    		/* Node is the root so we get a new root node. */
    		self->root = child;
    	} else if (node->parent->right == node) {
    		/* Node is a right child. */
    		node->parent->right = child;
    	} else {
    		/* Node is a left child. */
    		node->parent->left = child;
    	}
    	child->parent = node->parent;
    
    	/* Link node's left subtree to the child's right subtree. */
    	node->left = child->right;
    	if (node->left) {
    		node->left->parent = node;
    	}
    
    	/* Link the node to the child's right. */
    	node->parent = child;
    	child->right = node;
    }
    
    /*!
     * \internal
     * \brief Create an empty copy of this container.
     * \since 12.0.0
     *
     * \param self Container to operate upon.
     *
     * \retval empty-clone-container on success.
     * \retval NULL on error.
     */
    static struct ao2_container *rb_ao2_alloc_empty_clone(struct ao2_container_rbtree *self)
    {
    	if (!is_ao2_object(self)) {
    		return NULL;
    	}
    
    	return ao2_t_container_alloc_rbtree(ao2_options_get(self), self->common.options,
    		self->common.sort_fn, self->common.cmp_fn, "Clone rbtree container");
    }
    
    /*!
     * \internal
     * \brief Create an empty copy of this container. (Debug version)
     * \since 12.0.0
     *
     * \param self Container to operate upon.
     * \param tag used for debugging.
     * \param file Debug file name invoked from
     * \param line Debug line invoked from
     * \param func Debug function name invoked from
     * \param ref_debug TRUE if to output a debug reference message.
     *
     * \retval empty-clone-container on success.
     * \retval NULL on error.
     */
    static struct ao2_container *rb_ao2_alloc_empty_clone_debug(struct ao2_container_rbtree *self, const char *tag, const char *file, int line, const char *func, int ref_debug)
    {
    	if (!is_ao2_object(self)) {
    		return NULL;
    	}
    
    	return __ao2_container_alloc_rbtree_debug(ao2_options_get(self), self->common.options,
    		self->common.sort_fn, self->common.cmp_fn, tag, file, line, func, ref_debug);
    }
    
    /*!
     * \internal
     * \brief Fixup the rbtree after deleting a node.
     * \since 12.0.0
     *
     * \param self Container to operate upon.
     * \param child Child of the node just deleted from the container.
     *
     * \note The child must be a dummy black node if there really
     * was no child of the deleted node.  Otherwise, the caller must
     * pass in the parent node and which child was deleted.  In
     * addition, the fixup routine would be more complicated.
     *
     * \return Nothing
     */
    static void rb_delete_fixup(struct ao2_container_rbtree *self, struct rbtree_node *child)
    {
    	struct rbtree_node *sibling;
    
    	while (self->root != child && !child->is_red) {
    		if (child->parent->left == child) {
    			/* Child is a left child. */
    			sibling = child->parent->right;
    			ast_assert(sibling != NULL);
    			if (sibling->is_red) {
    				/* Case 1: The child's sibling is red. */
    				AO2_DEVMODE_STAT(++self->stats.fixup_delete_left[0]);
    				sibling->is_red = 0;
    				child->parent->is_red = 1;
    				rb_rotate_left(self, child->parent);
    				sibling = child->parent->right;
    				ast_assert(sibling != NULL);
    			}
    			/*
    			 * The sibling is black.  A black node must have two children,
    			 * or one red child, or no children.
    			 */
    			if ((!sibling->left || !sibling->left->is_red)
    				&& (!sibling->right || !sibling->right->is_red)) {
    				/*
    				 * Case 2: The sibling is black and both of its children are black.
    				 *
    				 * This case handles the two black children or no children
    				 * possibilities of a black node.
    				 */
    				AO2_DEVMODE_STAT(++self->stats.fixup_delete_left[1]);
    				sibling->is_red = 1;
    				child = child->parent;
    			} else {
    				/* At this point the sibling has at least one red child. */
    				if (!sibling->right || !sibling->right->is_red) {
    					/*
    					 * Case 3: The sibling is black, its left child is red, and its
    					 * right child is black.
    					 */
    					AO2_DEVMODE_STAT(++self->stats.fixup_delete_left[2]);
    					ast_assert(sibling->left != NULL);
    					ast_assert(sibling->left->is_red);
    					sibling->left->is_red = 0;
    					sibling->is_red = 1;
    					rb_rotate_right(self, sibling);
    					sibling = child->parent->right;
    					ast_assert(sibling != NULL);
    				}
    				/* Case 4: The sibling is black and its right child is red. */
    				AO2_DEVMODE_STAT(++self->stats.fixup_delete_left[3]);
    				sibling->is_red = child->parent->is_red;
    				child->parent->is_red = 0;
    				if (sibling->right) {
    					sibling->right->is_red = 0;
    				}
    				rb_rotate_left(self, child->parent);
    				child = self->root;
    			}
    		} else {
    			/* Child is a right child. */
    			sibling = child->parent->left;
    			ast_assert(sibling != NULL);
    			if (sibling->is_red) {
    				/* Case 1: The child's sibling is red. */
    				AO2_DEVMODE_STAT(++self->stats.fixup_delete_right[0]);
    				sibling->is_red = 0;
    				child->parent->is_red = 1;
    				rb_rotate_right(self, child->parent);
    				sibling = child->parent->left;
    				ast_assert(sibling != NULL);
    			}
    			/*
    			 * The sibling is black.  A black node must have two children,
    			 * or one red child, or no children.
    			 */
    			if ((!sibling->right || !sibling->right->is_red)
    				&& (!sibling->left || !sibling->left->is_red)) {
    				/*
    				 * Case 2: The sibling is black and both of its children are black.
    				 *
    				 * This case handles the two black children or no children
    				 * possibilities of a black node.
    				 */
    				AO2_DEVMODE_STAT(++self->stats.fixup_delete_right[1]);
    				sibling->is_red = 1;
    				child = child->parent;
    			} else {
    				/* At this point the sibling has at least one red child. */
    				if (!sibling->left || !sibling->left->is_red) {
    					/*
    					 * Case 3: The sibling is black, its right child is red, and its
    					 * left child is black.
    					 */
    					AO2_DEVMODE_STAT(++self->stats.fixup_delete_right[2]);
    					ast_assert(sibling->right != NULL);
    					ast_assert(sibling->right->is_red);
    					sibling->right->is_red = 0;
    					sibling->is_red = 1;
    					rb_rotate_left(self, sibling);
    					sibling = child->parent->left;
    					ast_assert(sibling != NULL);
    				}
    				/* Case 4: The sibling is black and its left child is red. */
    				AO2_DEVMODE_STAT(++self->stats.fixup_delete_right[3]);
    				sibling->is_red = child->parent->is_red;
    				child->parent->is_red = 0;
    				if (sibling->left) {
    					sibling->left->is_red = 0;
    				}
    				rb_rotate_right(self, child->parent);
    				child = self->root;
    			}
    		}
    	}
    
    	/*
    	 * Case 2 could leave the child node red and it needs to leave
    	 * with it black.
    	 *
    	 * Case 4 sets the child node to the root which of course must
    	 * be black.
    	 */
    	child->is_red = 0;
    }
    
    /*!
     * \internal
     * \brief Delete the doomed node from this container.
     * \since 12.0.0
     *
     * \param self Container to operate upon.
     * \param doomed Container node to delete from the container.
     *
     * \return Nothing
     */
    static void rb_delete_node(struct ao2_container_rbtree *self, struct rbtree_node *doomed)
    {
    	struct rbtree_node *child;
    	int need_fixup;
    
    	if (doomed->left && doomed->right) {
    		struct rbtree_node *next;
    		int is_red;
    
    		/*
    		 * The doomed node has two children.
    		 *
    		 * Find the next child node and swap it with the doomed node in
    		 * the tree.
    		 */
    		AO2_DEVMODE_STAT(++self->stats.delete_children[2]);
    		next = rb_node_most_left(doomed->right);
    		SWAP(doomed->parent, next->parent);
    		SWAP(doomed->left, next->left);
    		SWAP(doomed->right, next->right);
    		is_red = doomed->is_red;
    		doomed->is_red = next->is_red;
    		next->is_red = is_red;
    
    		/* Link back in the next node. */
    		if (!next->parent) {
    			/* Doomed was the root so we get a new root node. */
    			self->root = next;
    		} else if (next->parent->left == doomed) {
    			/* Doomed was the left child. */
    			next->parent->left = next;
    		} else {
    			/* Doomed was the right child. */
    			next->parent->right = next;
    		}
    		next->left->parent = next;
    		if (next->right == next) {
    			/* The next node was the right child of doomed. */
    			next->right = doomed;
    			doomed->parent = next;
    		} else {
    			next->right->parent = next;
    			doomed->parent->left = doomed;
    		}
    
    		/* The doomed node has no left child now. */
    		ast_assert(doomed->left == NULL);
    
    		/*
    		 * We don't have to link the right child back in with doomed
    		 * since we are going to link it with doomed's parent anyway.
    		 */
    		child = doomed->right;
    	} else {
    		/* Doomed has at most one child. */
    		child = doomed->left;
    		if (!child) {
    			child = doomed->right;
    		}
    	}
    	if (child) {
    		AO2_DEVMODE_STAT(++self->stats.delete_children[1]);
    	} else {
    		AO2_DEVMODE_STAT(++self->stats.delete_children[0]);
    	}
    
    	need_fixup = (!doomed->is_red && !self->common.destroying);
    	if (need_fixup && !child) {
    		/*
    		 * Use the doomed node as a place holder node for the
    		 * nonexistent child so we also don't have to pass to the fixup
    		 * routine the parent and which child the deleted node came
    		 * from.
    		 */
    		rb_delete_fixup(self, doomed);
    		ast_assert(doomed->left == NULL);
    		ast_assert(doomed->right == NULL);
    		ast_assert(!doomed->is_red);
    	}
    
    	/* Link the child in place of doomed. */
    	if (!doomed->parent) {
    		/* Doomed was the root so we get a new root node. */
    		self->root = child;
    	} else if (doomed->parent->left == doomed) {
    		/* Doomed was the left child. */
    		doomed->parent->left = child;
    	} else {
    		/* Doomed was the right child. */
    		doomed->parent->right = child;
    	}
    	if (child) {
    		child->parent = doomed->parent;
    		if (need_fixup) {
    			rb_delete_fixup(self, child);
    		}
    	}
    
    	AO2_DEVMODE_STAT(--self->common.nodes);
    }
    
    /*!
     * \internal
     * \brief Destroy a rbtree container node.
     * \since 12.0.0
     *
     * \param v_doomed Container node to destroy.
     *
     * \details
     * The container node unlinks itself from the container as part
     * of its destruction.  The node must be destroyed while the
     * container is already locked.
     *
     * \note The container must be locked when the node is
     * unreferenced.
     *
     * \return Nothing
     */
    static void rb_ao2_node_destructor(void *v_doomed)
    {
    	struct rbtree_node *doomed = v_doomed;
    
    	if (doomed->common.is_linked) {
    		struct ao2_container_rbtree *my_container;
    
    		/*
    		 * Promote to write lock if not already there.  Since
    		 * adjust_lock() can potentially release and block waiting for a
    		 * write lock, care must be taken to ensure that node references
    		 * are released before releasing the container references.
    		 *
    		 * Node references held by an iterator can only be held while
    		 * the iterator also holds a reference to the container.  These
    		 * node references must be unreferenced before the container can
    		 * be unreferenced to ensure that the node will not get a
    		 * negative reference and the destructor called twice for the
    		 * same node.
    		 */
    		my_container = (struct ao2_container_rbtree *) doomed->common.my_container;
    
    #if defined(AST_DEVMODE)
    		is_ao2_object(my_container);
    #endif
    
    		__adjust_lock(my_container, AO2_LOCK_REQ_WRLOCK, 1);
    
    
    		if (!my_container->common.destroying
    			&& ao2_container_check(doomed->common.my_container, OBJ_NOLOCK)) {
    			ast_log(LOG_ERROR, "Container integrity failed before node deletion.\n");
    		}
    
    		rb_delete_node(my_container, doomed);
    
    		if (!my_container->common.destroying
    			&& ao2_container_check(doomed->common.my_container, OBJ_NOLOCK)) {
    			ast_log(LOG_ERROR, "Container integrity failed after node deletion.\n");
    		}
    
    	}
    
    	/*
    	 * We could have an object in the node if the container is being
    	 * destroyed or the node had not been linked in yet.
    	 */
    	if (doomed->common.obj) {
    
    		__container_unlink_node(&doomed->common, AO2_UNLINK_NODE_UNLINK_OBJECT);
    
    	}
    }
    
    /*!
     * \internal
     * \brief Create a new container node.
     * \since 12.0.0
     *
     * \param self Container to operate upon.
     * \param obj_new Object to put into the node.
     * \param tag used for debugging.
     * \param file Debug file name invoked from
     * \param line Debug line invoked from
     * \param func Debug function name invoked from
     *
     * \retval initialized-node on success.
     * \retval NULL on error.
     */
    static struct rbtree_node *rb_ao2_new_node(struct ao2_container_rbtree *self, void *obj_new, const char *tag, const char *file, int line, const char *func)
    {
    	struct rbtree_node *node;
    
    	node = __ao2_alloc(sizeof(*node), rb_ao2_node_destructor, AO2_ALLOC_OPT_LOCK_NOLOCK);
    	if (!node) {
    		return NULL;
    	}
    
    	if (tag) {
    		__ao2_ref_debug(obj_new, +1, tag, file, line, func);
    	} else {
    		ao2_t_ref(obj_new, +1, "Container node creation");
    	}
    	node->common.obj = obj_new;
    	node->common.my_container = (struct ao2_container *) self;
    
    	return node;
    }
    
    /*!
     * \internal
     * \brief Fixup the rbtree after inserting a node.
     * \since 12.0.0
     *
     * \param self Container to operate upon.
     * \param node Container node just inserted into the container.
     *
     * \note The just inserted node is red.
     *
     * \return Nothing
     */
    static void rb_insert_fixup(struct ao2_container_rbtree *self, struct rbtree_node *node)
    {
    	struct rbtree_node *g_parent;	/* Grand parent node. */
    
    	while (node->parent && node->parent->is_red) {
    		g_parent = node->parent->parent;
    
    		/* The grand parent must exist if the parent is red. */
    		ast_assert(g_parent != NULL);
    
    		if (node->parent == g_parent->left) {
    			/* The parent is a left child. */
    			if (g_parent->right && g_parent->right->is_red) {
    				/* Case 1: Push the black down from the grand parent node. */
    				AO2_DEVMODE_STAT(++self->stats.fixup_insert_left[0]);
    				g_parent->right->is_red = 0;
    				g_parent->left->is_red = 0;
    				g_parent->is_red = 1;
    
    				node = g_parent;
    			} else {
    				/* The uncle node is black. */
    				if (node->parent->right == node) {
    					/*
    					 * Case 2: The node is a right child.
    					 *
    					 * Which node is the grand parent does not change.
    					 */
    					AO2_DEVMODE_STAT(++self->stats.fixup_insert_left[1]);
    					node = node->parent;
    					rb_rotate_left(self, node);
    				}
    				/* Case 3: The node is a left child. */
    				AO2_DEVMODE_STAT(++self->stats.fixup_insert_left[2]);
    				node->parent->is_red = 0;
    				g_parent->is_red = 1;
    				rb_rotate_right(self, g_parent);
    			}
    		} else {
    			/* The parent is a right child. */
    			if (g_parent->left && g_parent->left->is_red) {
    				/* Case 1: Push the black down from the grand parent node. */
    				AO2_DEVMODE_STAT(++self->stats.fixup_insert_right[0]);