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Matt Jordan authored
Not surprisingly, using Respoke (and possibly other systems) it is possible to blow past the 16k limit for a WebSocket packet size. This patch bumps it up to 32k, which, at least for Respoke, is sufficient. For now. Because 32k is laughable on a LOW_MEMORY system (as is 16k, for that matter), this patch adds a LOW_MEMORY directive that sets the buffer to 8k for systems who have asked for their reduced memory availability to be considered. Change-Id: Id235902537091b58608196844dc4b045e383cd2e
Matt Jordan authoredNot surprisingly, using Respoke (and possibly other systems) it is possible to blow past the 16k limit for a WebSocket packet size. This patch bumps it up to 32k, which, at least for Respoke, is sufficient. For now. Because 32k is laughable on a LOW_MEMORY system (as is 16k, for that matter), this patch adds a LOW_MEMORY directive that sets the buffer to 8k for systems who have asked for their reduced memory availability to be considered. Change-Id: Id235902537091b58608196844dc4b045e383cd2e