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Kevin Harwell authored
It was possible for a frame to be re-inserted into a jitter buffer after it had been removed from it. A case when this happened was if a frame was read out of the jitterbuffer, passed to the translation core, and then multiple frames were returned from said translation core. Upon multiple frames being returned the first is passed on, but sebsequently "chained" frames are put back into the read queue. Thus it was possible for a frame to go back into the jitter buffer where this would cause problems. This patch adds a flag to frames that are inserted into the channel's read queue after translation. The abstract jitter buffer code then checks for this flag and ignores any frames marked as such. Change-Id: I276c44edc9dcff61e606242f71274265c7779587
Kevin Harwell authoredIt was possible for a frame to be re-inserted into a jitter buffer after it had been removed from it. A case when this happened was if a frame was read out of the jitterbuffer, passed to the translation core, and then multiple frames were returned from said translation core. Upon multiple frames being returned the first is passed on, but sebsequently "chained" frames are put back into the read queue. Thus it was possible for a frame to go back into the jitter buffer where this would cause problems. This patch adds a flag to frames that are inserted into the channel's read queue after translation. The abstract jitter buffer code then checks for this flag and ignores any frames marked as such. Change-Id: I276c44edc9dcff61e606242f71274265c7779587
fixedjitterbuf.c 8.67 KiB