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Commit 11caa10c authored by Mark Michelson's avatar Mark Michelson
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ARI: Ensure announcer channels are destroyed.

Announcer channels were not being destroyed because the
stasis_app_control structure that referenced them was not being
destroyed. The control structure was not being destroyed because it was
not being unlinked from its container. It was not being unlinked from
its container because the after bridge callback for the announcer
channel was not being run. The after bridge callback was not being run
because the after bridge datastore was not being removed from the
channel on destruction. The channel was not being destroyed because the
hangup that used to destroy the channel was now only reducing the
reference count to one. The reference count of the channel was only
being reduced to one because the stasis_app_control structure was
holding the final reference...

The control structure used to not keep a reference to the channel, so
that loop described above did not happen.

The solution is to manually remove the control structure from its
container when the playback on a bridge is complete.

ASTERISK-26083 #close
Reported by Joshua Colp

Change-Id: I0ddc0f64484ea0016245800b409b567dfe85cfb4
parent 827c47b7
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......@@ -740,6 +740,15 @@ int stasis_app_bridge_playback_channel_add(struct ast_bridge *bridge,
struct ast_channel *chan,
struct stasis_app_control *control);
/*!
* \brief remove channel from list of ARI playback channels for bridges.
*
* \param bridge_id The unique ID of the bridge the playback channel is in.
* \param control The app control structure for the playback channel
*/
void stasis_app_bridge_playback_channel_remove(char *bridge_id,
struct stasis_app_control *control);
/*!
* \brief Result codes used when adding/removing channels to/from bridges.
*/
......
......@@ -278,6 +278,7 @@ struct bridge_channel_control_thread_data {
struct ast_channel *bridge_channel;
struct stasis_app_control *control;
struct stasis_forward *forward;
char bridge_id[0];
};
static void *bridge_channel_control_thread(void *data)
......@@ -287,6 +288,7 @@ static void *bridge_channel_control_thread(void *data)
struct stasis_app_control *control = thread_data->control;
struct stasis_forward *forward = thread_data->forward;
ast_callid callid = ast_channel_callid(bridge_channel);
char *bridge_id = ast_strdupa(thread_data->bridge_id);
if (callid) {
ast_callid_threadassoc_add(callid);
......@@ -298,6 +300,7 @@ static void *bridge_channel_control_thread(void *data)
stasis_app_control_execute_until_exhausted(bridge_channel, control);
stasis_app_control_flush_queue(control);
stasis_app_bridge_playback_channel_remove(bridge_id, control);
stasis_forward_cancel(forward);
ao2_cleanup(control);
ast_hangup(bridge_channel);
......@@ -466,8 +469,9 @@ static void ari_bridges_play_new(const char **args_media,
}
/* Give play_channel and control reference to the thread data */
thread_data = ast_calloc(1, sizeof(*thread_data));
thread_data = ast_malloc(sizeof(*thread_data) + strlen(bridge->uniqueid) + 1);
if (!thread_data) {
stasis_app_bridge_playback_channel_remove((char *)bridge->uniqueid, control);
ast_ari_response_alloc_failed(response);
return;
}
......@@ -475,8 +479,11 @@ static void ari_bridges_play_new(const char **args_media,
thread_data->bridge_channel = play_channel;
thread_data->control = control;
thread_data->forward = channel_forward;
/* Safe */
strcpy(thread_data->bridge_id, bridge->uniqueid);
if (ast_pthread_create_detached(&threadid, NULL, bridge_channel_control_thread, thread_data)) {
stasis_app_bridge_playback_channel_remove((char *)bridge->uniqueid, control);
ast_ari_response_alloc_failed(response);
ast_free(thread_data);
return;
......
......@@ -713,6 +713,22 @@ int stasis_app_bridge_playback_channel_add(struct ast_bridge *bridge,
return 0;
}
void stasis_app_bridge_playback_channel_remove(char *bridge_id,
struct stasis_app_control *control)
{
struct stasis_app_bridge_channel_wrapper *wrapper;
wrapper = ao2_find(app_bridges_playback, bridge_id, OBJ_SEARCH_KEY | OBJ_UNLINK);
if (wrapper) {
/* If wrapper is not found, then that means the after bridge callback has been
* called or is in progress. No need to unlink the control here since that has
* been done or is about to be done in the after bridge callback
*/
ao2_unlink(app_controls, control);
ao2_ref(wrapper, -1);
}
}
struct ast_channel *stasis_app_bridge_playback_channel_find(struct ast_bridge *bridge)
{
struct stasis_app_bridge_channel_wrapper *playback_wrapper;
......
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