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Commit 1be506d8 authored by Joshua Colp's avatar Joshua Colp Committed by Gerrit Code Review
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Merge "res_pjsip_outbound_publish: state potential dropped on reloads/realtime fetches"

parents 086e311a 64e058f7
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......@@ -406,22 +406,30 @@ static void sip_outbound_publish_synchronize(struct ast_sip_event_publisher_hand
ao2_ref(states, -1);
}
struct ast_sip_outbound_publish_client *ast_sip_publish_client_get(const char *name)
static struct ast_sip_outbound_publish_state *sip_publish_state_get(const char *id)
{
RAII_VAR(struct ao2_container *, states,
ao2_global_obj_ref(current_states), ao2_cleanup);
RAII_VAR(struct ast_sip_outbound_publish_state *, state, NULL, ao2_cleanup);
struct ao2_container *states = ao2_global_obj_ref(current_states);
struct ast_sip_outbound_publish_state *res;
if (!states) {
return NULL;
}
state = ao2_find(states, name, OBJ_SEARCH_KEY);
res = ao2_find(states, id, OBJ_SEARCH_KEY);
ao2_ref(states, -1);
return res;
}
struct ast_sip_outbound_publish_client *ast_sip_publish_client_get(const char *name)
{
struct ast_sip_outbound_publish_state *state = sip_publish_state_get(name);
if (!state) {
return NULL;
}
ao2_ref(state->client, +1);
ao2_ref(state, -1);
return state->client;
}
......@@ -1086,25 +1094,89 @@ static struct ast_sip_outbound_publish_state *sip_outbound_publish_state_alloc(
return state;
}
/*! \brief Apply function which finds or allocates a state structure */
static int sip_outbound_publish_apply(const struct ast_sorcery *sorcery, void *obj)
static int initialize_publish_client(struct ast_sip_outbound_publish *publish,
struct ast_sip_outbound_publish_state *state)
{
RAII_VAR(struct ao2_container *, states, ao2_global_obj_ref(current_states), ao2_cleanup);
RAII_VAR(struct ast_sip_outbound_publish_state *, state, NULL, ao2_cleanup);
struct ast_sip_outbound_publish *applied = obj;
if (ast_sip_push_task_synchronous(NULL, sip_outbound_publish_client_alloc, state->client)) {
ast_log(LOG_ERROR, "Unable to create client for outbound publish '%s'\n",
ast_sorcery_object_get_id(publish));
return -1;
}
if (ast_strlen_zero(applied->server_uri)) {
return 0;
}
static int validate_publish_config(struct ast_sip_outbound_publish *publish)
{
if (ast_strlen_zero(publish->server_uri)) {
ast_log(LOG_ERROR, "No server URI specified on outbound publish '%s'\n",
ast_sorcery_object_get_id(applied));
ast_sorcery_object_get_id(publish));
return -1;
} else if (ast_strlen_zero(applied->event)) {
} else if (ast_strlen_zero(publish->event)) {
ast_log(LOG_ERROR, "No event type specified for outbound publish '%s'\n",
ast_sorcery_object_get_id(applied));
ast_sorcery_object_get_id(publish));
return -1;
}
return 0;
}
static int current_state_reusable(struct ast_sip_outbound_publish *publish,
struct ast_sip_outbound_publish_state *current_state)
{
struct ast_sip_outbound_publish *old_publish;
if (!can_reuse_publish(current_state->client->publish, publish)) {
/*
* Something significant has changed in the configuration, so we are
* unable to use the old state object. The current state needs to go
* away and a new one needs to be created.
*/
return 0;
}
/*
* We can reuse the current state object so keep it, but swap out the
* underlying publish object with the new one.
*/
old_publish = current_state->client->publish;
current_state->client->publish = publish;
if (initialize_publish_client(publish, current_state)) {
/*
* If the state object fails to re-initialize then swap
* the old publish info back in.
*/
current_state->client->publish = publish;
return -1;
}
/*
* Since we swapped out the publish object the new one needs a ref
* while the old one needs to go away.
*/
ao2_ref(current_state->client->publish, +1);
ao2_cleanup(old_publish);
/* Tell the caller that the current state object should be used */
return 1;
}
/*! \brief Apply function which finds or allocates a state structure */
static int sip_outbound_publish_apply(const struct ast_sorcery *sorcery, void *obj)
{
#define ADD_TO_NEW_STATES(__obj) \
do { if (__obj) { \
ao2_link(new_states, __obj); \
ao2_ref(__obj, -1); } } while (0)
struct ast_sip_outbound_publish *applied = obj;
struct ast_sip_outbound_publish_state *current_state, *new_state;
int res;
/*
* New states are being loaded or reloaded. We'll need to add the new
* object if created/updated, or keep the old object if an error occurs.
*/
if (!new_states) {
/* make sure new_states has been allocated as we will be adding to it */
new_states = ao2_container_alloc_options(
AO2_ALLOC_OPT_LOCK_NOLOCK, DEFAULT_STATE_BUCKETS,
outbound_publish_state_hash, outbound_publish_state_cmp);
......@@ -1115,35 +1187,44 @@ static int sip_outbound_publish_apply(const struct ast_sorcery *sorcery, void *o
}
}
if (states) {
state = ao2_find(states, ast_sorcery_object_get_id(obj), OBJ_SEARCH_KEY);
if (state) {
if (can_reuse_publish(state->client->publish, applied)) {
ao2_replace(state->client->publish, applied);
} else {
ao2_ref(state, -1);
state = NULL;
}
}
/* If there is current state we'll want to maintain it if any errors occur */
current_state = sip_publish_state_get(ast_sorcery_object_get_id(applied));
if ((res = validate_publish_config(applied))) {
ADD_TO_NEW_STATES(current_state);
return res;
}
if (!state) {
state = sip_outbound_publish_state_alloc(applied);
if (!state) {
ast_log(LOG_ERROR, "Unable to create state for outbound publish '%s'\n",
ast_sorcery_object_get_id(applied));
return -1;
};
if (current_state && (res = current_state_reusable(applied, current_state))) {
/*
* The current state object was able to be reused, or an error
* occurred. Either way we keep the current state and be done.
*/
ADD_TO_NEW_STATES(current_state);
return res == 1 ? 0 : -1;
}
if (ast_sip_push_task_synchronous(NULL, sip_outbound_publish_client_alloc, state->client)) {
ast_log(LOG_ERROR, "Unable to create client for outbound publish '%s'\n",
/*
* No current state was found or it was unable to be reused. Either way
* we'll need to create a new state object.
*/
new_state = sip_outbound_publish_state_alloc(applied);
if (!new_state) {
ast_log(LOG_ERROR, "Unable to create state for outbound publish '%s'\n",
ast_sorcery_object_get_id(applied));
ADD_TO_NEW_STATES(current_state);
return -1;
};
if (initialize_publish_client(applied, new_state)) {
ADD_TO_NEW_STATES(current_state);
ao2_ref(new_state, -1);
return -1;
}
ao2_link(new_states, state);
return 0;
ADD_TO_NEW_STATES(new_state);
ao2_cleanup(current_state);
return res;
}
static int outbound_auth_handler(const struct aco_option *opt, struct ast_variable *var, void *obj)
......
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