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Commit 7af7490e authored by Michael Walton's avatar Michael Walton Committed by Joshua Colp
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audiohooks: Remove redundant codec translations when using audiohooks

The main frame read and write handlers in main/channel.c don't use the
optimum placement in the processing flow for calling audiohooks
callbacks, as far as codec translation is concerned. This change places
the audiohooks callback code:
 * After the channel read translation if the frame is not linear before
the translation, thereby increasing the chance that the frame is linear
as required by audiohooks
 * Before the channel write translation if the frame is linear at this
point
This prevents the audiohooks code from instantiating additional
translation paths to/from linear where a linear frame format is already
available, saving valuable CPU cycles

ASTERISK-26419

Change-Id: I6edd5771f0740e758e7eb42558b953f046c01f8f
parent 71261941
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