audiohooks: Remove redundant codec translations when using audiohooks
The main frame read and write handlers in main/channel.c don't use the optimum placement in the processing flow for calling audiohooks callbacks, as far as codec translation is concerned. This change places the audiohooks callback code: * After the channel read translation if the frame is not linear before the translation, thereby increasing the chance that the frame is linear as required by audiohooks * Before the channel write translation if the frame is linear at this point This prevents the audiohooks code from instantiating additional translation paths to/from linear where a linear frame format is already available, saving valuable CPU cycles ASTERISK-26419 Change-Id: I6edd5771f0740e758e7eb42558b953f046c01f8f
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