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test_astobj2_thrash: Fix multithreaded issues
The test uses 4 threads to grow, count, lookup and shrink 15K objects in a container. If there's only 1 execution engine available, the test will complete in <50ms. If each threads gets its own execution engine, the test may timeout after 60 seconds because the count thread does a locked ao2_callback on the whole container in a tight loop with only a sched_yield to give up time. The lock contention makes the test execution times wildly variable and mostly timeout. 2 execution engines are OK, 3 results in about 33% failure rate and >=4 causes a 80% failure rate. To fix, the sched_yield was changed to a usleep(500). Also, the number of buckets specified for the container was an even number so that was changed to the next prime number greater than (MAX_HASH_ENTRIES / 100). That's 151 currently. Change-Id: I50cd2344161ea61bfe4b96d2a29a6ccf88385c77
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