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core_unreal: Flip stream direction of second channel.
When a new unreal (local) channel is created, a second (;2) channel is created as a counterpart which clones the topology of the first channel. This creates issues when an outgoing stream is sendonly or recvonly as the stream state of the inbound channel will be the same as the stream state of the outbound channel. Now the stream state is flipped for the streams of the 2nd channel in ast_unreal_new_channels if the outgoing stream topology is recvonly or sendonly. ASTERISK-29655 Reported by: Michael Auracher ASTERISK-29638 Reported by: Michael Auracher Change-Id: I0cea29635bb20b7bf7fd0fb95498cd44dab98fbf
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