core_unreal / core_local: Add multistream and re-negotiation.
When requesting a Local channel the requested stream topology or a converted stream topology will now be placed onto the resulting channels. Frames written in on streams will now also preserve the stream identifier as they are queued on the opposite channel. Finally when a stream topology change is requested it is immediately accepted and reflected on both channels. Each channel also receives a queued frame to indicate that the topology has changed. ASTERISK-28938 Change-Id: I4e9d94da5230d4bd046dc755651493fce1d87186
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