core_unreal: Fix deadlock with T.38 control frames.
When using the ast_unreal_lock_all function no channel locks can be held before calling it. This change unlocks the channel that indicate was called on before doing so and then relocks it afterwards. ASTERISK-29035 Change-Id: Id65016201b5f9c9519a216e250f9101c629e19e9
Loading
Please register or sign in to comment